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Showing content with the highest reputation since 08/09/26 in Posts

  1. 3 points
    Summer Event: Infernal Invasion Infernal Gnome Riders & Summer Infernal Tortoise are invading Runex Utilize the summer soaker weapons to defeat the infernals Water Spirit Rescue Water spirits can be found roaming. Click them to assist them in a small battle. Summer infernal gnomes will spawn and attack the spirit, defeat them all to save the Water Spirit and receive a bonus of 3,000 tokens Boss/Pet Summer infernal tortoise Pet gives +10% slayer damage & chance to earn 5 slayer points from task monster kills (Chance formula is MaxHP / 1000 to earn points) New Summer Cosmetic Rewards: Infernal goggles Infernal partyhat Infernal santa hat Fireslayer goggles Fireslayer robes Fireslayer wizard hat, hood, & hat Fireslayer sword Chat Duels Added PvM to Chat duels Counts towards daily Daily now requires 3 wins instead of 2 and gives 10 epic lucks instead of 5 PvM encounters give duel xp, which increase level and damage in future PvM encounters PvM encounters have unique unlocks New ::eat rt and ::drink sc (rocktail & super combat) for chat duel pvm encounters Rocktail heals you for +35 health Super combat increases damage of next attack by +35 Useful when paired with healing attacks or finishing moves Polished chat duel interfaces & duel fights with new info & icons NEW Raffles System We've introduced a new system allowing players to participate in daily lottery raffles! For now this system is in its early phase, and may see some improvements in the near future. To access the raffles, simply type ::raffles in-game The following daily raffles are avaible: $100 Bond Raffle, 10k plats per entry, one free grand elixir (u) on entry per day $150 Voucher Raffle, 500 vote tickets per entry, one free vote elixir (u) on entry per day Divine Pet box Raffle, 25 rune diamonds per entry, one free infernal elixir (u) on entry per day Divine pet box Added to vote boss drop table 1/15k Added as 1/700 to Mystery ticket Boss trials Standard endurance ticket bug fixed Mirage Cryophyta & Sunfire dragon max hits are 20% lower in challenge trials only Mirage Kree arra fixed so that it doesnt hit you through walls (just remove the moving mechanic altogether and any other npc moving mechanics) After boss #10 in challenge boss trials player is given a free mystery box reward roll After boss #15 in challenge boss trials player is given a 4 dose super restore & 4 dose super combat Misc Qols/Fixes Beast stones added to epic pet boxes Craftable into stamina, hitpoints, prayer or special accessorys w/ pet soul essence Pet party voucher added to rune diamond shop (250 diamond cost) Unlocks ::petparty command that summons a little party with pets you own Dark verd titan hp increased from 62.5k -> 85k Dark verd breach npcs hp multiplier increased from 10x -> 15 Dark verd demon hp increased from 1.5k -> 2k Pet poh storage fixed Infernal demon weaknesses fixed for melee Fang of the beast (lord) no longer tradeable Assassin accessory activation indicators added Flamberg & chasm axe specs now have damage fall-off formula of -5% damage per target, min damage of 75% per target if 5+ targets Dev Notes: Flamberg & chasm baxe were overperforming and this adjustment brings them more in line with the vision of the weapons Araxxor dye bug fixed Pandora boxes & chests now give min of 1 token Boss teleport/pk teleport no longer share page numbers Trials demons now count properly as demons Maximum monster loot trackers increased from 3 -> 5
  2. 1 point
    Raids Changelogs Increased the chance for Scroll of Tenacity by giving it its own table row, rather than being shared and rolled among the other reds Increased the red table chance boost received from 5A raids (as opposed to 4A) Increased the red table chance boost for grandmaster raids (as opposed to expert) Gilded fairy mini-pet now grants +10% raid red affliction table rate bonus (specifically for reds, not purples) Gilded falcon mini-pet now grants +25% raid red affliction table rate bonus (*) Adjusted the solo raid formula for boss HP scaling so that it isn't too easy However, even after these adjustments the solo HP scaling is still easier than it was on the old raids core Improved ToA warden's core and final phase HP scaling based on party size This should be a big improvement for duos & trios, especially Fixed a bug that allowed you to attack ToA bosses from the respawn area Fixed a bug that allowed ToA Zebak's shockwave to still deal damage to players even if Zebak was dying / dead Drop Table QoL The drop table interface now displays the boosted rate underneath the baseline rate of rare items The display does not include dynamic boosts such as: Target-specific boosts (drop rate bonus to a specific monster type, such as slayer monsters) Region-specific boosts (it will display if you are actually at the region while viewing the table) Rule of thumb: It will apply the drop rate bonus that is also visible on your equipment bonus screen If the boosted rate does not display that means the specific item is intentionally a "fixed rate" item Enchantment Chest Modularity We've added a new feature for certain enchantments that will allow you to alternate between a higher chance + higher cost The aim of this feature is to wedge two different playstyles: Some players prefer a lower cost gamble, with the risk of losing the ingredient cost Some players prefer a higher cost linear grind, with time investment compensated by a guaranteed reward Rather than simply making the enchantment "easier" by offering a 100% chance variant -- we wanted to give you guys more freedom to the playstyle choices above. Therefore still retaining the benefits (or tradeoffs) of whichever one you choose, rather than making the lesser chance option obsolete. The following enchantments now have this feature: Grand ring (i) Amulet of zealots (i) Amulet of avarice (i) Blessing of artillery Blessing of the rampart Ring of greed (i) Elemental rc gloves Chaos sceptre (i) Some key points regarding the ingredient cost scaling: You may notice that certain enchantments have the cost increase scale higher than the chance (for example, a 100% grand ring (i) enchant costs 5X the ingredients rather than 4X) This is an intentional design choice, as we want the original non-guarantee rate to still have its benefit toward investing. However, there are still some enchantments on the list above that do scale directly with the chance increase Donator Zone Spawners The donator zone spawners have been reworked, with the following interface improvements: Visual display of the amount of spawns remaining for each boss Visual display of other information, such as the amount of spawn boosters Added the following perks: Wave Extension: Obtained at the mythic zone token shop, boosts the amount of spawns per activation by +5 for 1 week Wave extension II: Obtained at the cosmic zone token shop, contributes the same boost as above Both perks can be stacked, for a total of 16 spawns between activations at the spawner orb Spawn limits now reset every 24H (9AM CST) instead of every 12 hours However, limits are now doubled to scale for the old system -- thus the only change is that the spawns now reset on a fixed clock Miscellaneous Changelogs Added an "open-all" option for noted blood money bags AFK Guard will no longer appear when mining donator zone stars Added soul hunter points to the account info panel Added VoW dungeon souls to the account info panel Fixed bug that allowed item transfers between iron men in the mimic lair Nightmare KC requirement for Night Terror reduced from 50 to 5 Night Terror flat death cost reduced from 10B to 5B Fixed issue with monkfish not counting toward the cooking skilling task Fixed visual bug with Noxious bow Highscores should now visually indicate whether a player has used donator lamps
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