Raids Changelogs
Increased the chance for Scroll of Tenacity by giving it its own table row, rather than being shared and rolled among the other reds
Increased the red table chance boost received from 5A raids (as opposed to 4A)
Increased the red table chance boost for grandmaster raids (as opposed to expert)
Gilded fairy mini-pet now grants +10% raid red affliction table rate bonus (specifically for reds, not purples)
Gilded falcon mini-pet now grants +25% raid red affliction table rate bonus (*)
Adjusted the solo raid formula for boss HP scaling so that it isn't too easy
However, even after these adjustments the solo HP scaling is still easier than it was on the old raids core
Improved ToA warden's core and final phase HP scaling based on party size
This should be a big improvement for duos & trios, especially
Fixed a bug that allowed you to attack ToA bosses from the respawn area
Fixed a bug that allowed ToA Zebak's shockwave to still deal damage to players even if Zebak was dying / dead
Drop Table QoL
The drop table interface now displays the boosted rate underneath the baseline rate of rare items
The display does not include dynamic boosts such as:
Target-specific boosts (drop rate bonus to a specific monster type, such as slayer monsters)
Region-specific boosts (it will display if you are actually at the region while viewing the table)
Rule of thumb: It will apply the drop rate bonus that is also visible on your equipment bonus screen
If the boosted rate does not display that means the specific item is intentionally a "fixed rate" item
Enchantment Chest Modularity
We've added a new feature for certain enchantments that will allow you to alternate between a higher chance + higher cost
The aim of this feature is to wedge two different playstyles:
Some players prefer a lower cost gamble, with the risk of losing the ingredient cost
Some players prefer a higher cost linear grind, with time investment compensated by a guaranteed reward
Rather than simply making the enchantment "easier" by offering a 100% chance variant -- we wanted to give you guys more freedom to the playstyle choices above. Therefore still retaining the benefits (or tradeoffs) of whichever one you choose, rather than making the lesser chance option obsolete.
The following enchantments now have this feature:
Grand ring (i)
Amulet of zealots (i)
Amulet of avarice (i)
Blessing of artillery
Blessing of the rampart
Ring of greed (i)
Elemental rc gloves
Chaos sceptre (i)
Some key points regarding the ingredient cost scaling:
You may notice that certain enchantments have the cost increase scale higher than the chance (for example, a 100% grand ring (i) enchant costs 5X the ingredients rather than 4X)
This is an intentional design choice, as we want the original non-guarantee rate to still have its benefit toward investing. However, there are still some enchantments on the list above that do scale directly with the chance increase
Donator Zone Spawners
The donator zone spawners have been reworked, with the following interface improvements:
Visual display of the amount of spawns remaining for each boss
Visual display of other information, such as the amount of spawn boosters
Added the following perks:
Wave Extension: Obtained at the mythic zone token shop, boosts the amount of spawns per activation by +5 for 1 week
Wave extension II: Obtained at the cosmic zone token shop, contributes the same boost as above
Both perks can be stacked, for a total of 16 spawns between activations at the spawner orb
Spawn limits now reset every 24H (9AM CST) instead of every 12 hours
However, limits are now doubled to scale for the old system -- thus the only change is that the spawns now reset on a fixed clock
Miscellaneous Changelogs
Added an "open-all" option for noted blood money bags
AFK Guard will no longer appear when mining donator zone stars
Added soul hunter points to the account info panel
Added VoW dungeon souls to the account info panel
Fixed bug that allowed item transfers between iron men in the mimic lair
Nightmare KC requirement for Night Terror reduced from 50 to 5
Night Terror flat death cost reduced from 10B to 5B
Fixed issue with monkfish not counting toward the cooking skilling task
Fixed visual bug with Noxious bow
Highscores should now visually indicate whether a player has used donator lamps