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Patch Notes Fixed issue with auto retaliation not activating against melee attacks for Tormented demons This fix was for a global issue, so it should also apply for any other unreported monsters / bosses where it would occur Fixed bugged verdant / grand Book of Arms tasks Fixed bug where infernal dyed shayzien (i) set did not protect against Rune dragons special burn effect Fixed bug where equipped arrows shot from blowpipes (and also collected on the ground as arrows) instead of darts Fixed visual bug where boss point lamps appeared as if they're stackable (when they're not intended to be) The following rune coinable items can now be noted: Farseer helm (t) Farseer helm (g) Warrior helm (t) Warrior helm (g) Berserker helm (t) Berserker helm (g) Battle robe hood Battle robe top Battle robe bottoms Barrelchest backpack Ivandis flail Leaf-bladed sword Lit bug lantern Malediction shard 1 Odium shard 1 Odium shard 2 Odium shard 3 Leaf-bladed battleaxe Brickstone wedge Scythe Scythe of vitur Bonecrusher Herbicide Charming imp Corrupted boots Corrupted boots (g) Corrupted berserker shield Corrupted berserker shield (g) Gilded boater Holy wraps Acolyte full helm Acolyte platebody Acolyte platelegs Acolyte sword Ankou mask Ankou top Ankou's leggings Ankou gloves Ankou socks Hood of darkness Robe top of darkness Robe bottom of darkness Gloves of darkness Boots of darkness Barrows gauntlets Stale baguette Amulet of fury (or) Obsidian helm Obsidian platebody Obsidian platelegs Wizard hat (g) Wizard robe top (g) Black skirt (g) Wizard hat (t) Desert wizard hat (t) Wizard robe top (t) Black skirt (t) Desert top (t) Desert skirt (t) Monk robe (g) Monk robe (g) Monk robe (t) Monk robe (t) Robe of elidinis Robe of elidinis Parrot Frog slippers Mole slippers Bear feet Rain bow Abyssal dagger (p+) Abyssal dagger (p++)
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Spring Event 2026 We're happy to introduce this latest seasonal event to RXPS! This event will last until June 15th, 2026 Speak with the easter bunny at home to learn more about the available activities, and interact with the upgrade tent nearby to grab a free T1 event weapon! Spring Spotlight During this seasonal event, the Monster Mayhem mini-event will also be active Springbloom Gems A new event feature has been added on this seasonal event, introducing Springbloom gems You can obtain these gems by using the right-click "Convert" option on the event sub-currency (Spring acorns) These gems can be spent on its exclusive Weekly shop: In addition, the gems can also be spent on standalone Springbloom perks which will aid you throughout the duration of this Spring Event! Springbloom perk list: Imps: Gain 25-50 spring tokens per impling (2X in wilderness) Damage I: Deal +5% event weapon damage against spring event mobs Damage II: Upgrade perk to +15% event weapon damage against spring event mobs Damage III: Upgrade perk to +25% event weapon damage against spring event mobs Superiors: Gain +50% additional superior spawn chance from spring event mobs Crusher: Gain +15% spring tokens from the spring crusher Mystery I: Opening spring bonus boxes has a 1/15 chance to give a Mystery box Mystery II: Opening spring bonus boxes has a 1/50 chance to give a Mystery chest Mystery III: Opening spring bonus boxes has a 1/100 chance to give a Mystery ticket Spring spirit alpaca pet This new Spring Event pet can be obtained at the event coin shop for a direct cost of x15 coins The pet has the following effects: Grants +25% spring event tokens Doubles the effect of dragon, fortune, luck & greed elixirs Spring event coin rewards Other rewards (besides the beautiful & majestic Alpaca) include unique cosmetics such as: Spring spirit carrot Spring spirit bunny ears Easter bulwark ornament kit Spring promotions During the event, the donation promo system will offer Spring packs which can be opened for x15,000 Spring tokens x100 Springbloom gems 1/5 chance for Spring promo dust (u) Packs are given at quantities of 1/3/7 (respective of promo tiers) The Spring promo dust can be incanted for: x1 Dust -> x25 Springbloom gems x5 Dust -> x1 Promo coin x15 Dust -> Spring falcon dye (dye for the Grand Luck Falcon pet) Patch Notes Rune diamond shop weekly stocks increased by +1 (This may only take effect after the next stock cycle, for those who've already accessed the shop this week prior to the update) Pandora chest added to the Rune diamond weekly shop for 2,200/ea (Stock of x1) Trial monsters Nebula wolf's typeless damage now rolls between 0-25 instead of 15-25 Mini corporeal beasts are now slightly more menacing Attack level raised from 400 to 600, increasing their melee accuracy Decreased frequency of using their multi-splat special attack (increasing chance of its melee/mage attack) Decreased melee max hit from 45 to 30 Graceful tickets fixed and now work properly for pet boost Pandora tokens added to the Currency pouch Removed confirmation dialogue from Prize seed planting Increased spawn frequency of Kharazi zombies Basils bone squirrels have arrived & can be received from wildy course These special squirrels can be rune coined for 1500 rc, as a special burial method This pet is not a part of the collection log Verdant max cape now counts for the Book of arms grand max cape task Verdant boots (i) and gloves (i) now count for the Book of arms grand boots/gloves task Verdant ring (i) will now count for the Book of arms grand ring & grand ring (i) tasks Fixed epic lava keys not counting toward the "lava chests opened" leaderboard contest Orbs at Akkha (ToA raids) can now only damage players with one hit splat per tick (preventing excessive damage when orbs stack on the same tile) Fixed the Keris & Tumeken's spear effects not working against the reanimated variant of kalphite queen
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Winter Event 2025-2026 We're happy to introduce this latest seasonal event to RXPS! Event lasts until February 20th, 2026 The same event weapon & mob changes from the Halloween are returning again Fastest event speeds & token rates once again, making it plenty rewarding Some of the unique rewards in this event include: Fancy winter box Over 50+ returning xmas & winter items from previous events Winter bonus boxes Gives mystery boxes, seasonal scrolls & rarely winter elixirs Winterfrost minotaur (event boss) pet Grants +25% winter tokens Winter vintage casket Gives rare vintage winter rewards 1/100 chance to give $150.00 VOUCHER 1/1000 chance to give new grand prize of a $500.00 VOUCHER We've also added the new Enchanted event hunter armor set! 20% chance to enchant each piece Each piece grants +5% boost to event token earnings RXPS's 9th Birthday Anniversary Event In celebration of the server's 9th anniversary, we wanted to add some bonus unplanned content: Valor of Heroes (7 days) Valor of Heroes will be force activated When you activate it, you will be given various bonus activities for 7 days (timer starts on login) Task hunter mini-event (30 days) Free consumable items are sent to your mail inbox every day that you login! Active or 30 days Daily money mini-event (30 days) Speak with the gnome at home to begin Casket rewards for completing daily money making tasks: Skis Birthday cake Imbue wizard tonic x5 Vote elixir (u) x5 Vote boss sigils Ethereal yellow dust & cracker Ethereal yellow cake hat Ethereal yellow partyhat Ethereal yellow bucket helm Ethereal yellow banana hat Ethereal yellow goggles Ethereal yellow icon Ethereal yellow dye Works on brimstone weaponry & varrock armour 5 Secret account modes As a fun side-piece of content, you can now activate certain enforced account restriction modes. These modes ARE stackable, so you can enable as many as you want and use them on hcim/im/uim any exp mode! In order to actually activate these modes, you must follow the following: These only work on a new acc as soon as you finish tutorial You must not move from the tile in front of Adventurer Jack on the final step of the tutorial You must enter the activation commands within the first 90 seconds of logging in The account modes and activation commands are: ::loggedout - Your account can ONLY equip items that you’ve unlocked in your Collection Log Also gives special untradeable "clog-only icon" ::slayboi - Your account can only gain XP in COMBAT + SLAYER Also gives special untradeable "slayer-only icon" & free slayer helmet ::shopless - Your account cannot use shops Also gives special untradeable "shopless icon" & free challenge mode orb ::mithman - Your account cannot use caskets, boxes, chests or keys of any kind Also gives you special untradeable "mith icon" & free basic quetzal whistle blueprint If you have all 4 challenges enabled you receive untradeable "masochist partyhat", free golden looting bag & free blank partyhat tab Untradeable "masochist partyhat" Puts a special icon above head when partyhat is equipped Free golden looting bag Free blank partyhat tab In order to equip your masochist partyhat, since it's not a c-log item! Other notes: No contests for these as they are just meant to be secret bonus modes We might, however, add more special cosmetics for achieving difficult accomplishments Special icons will appear in your PFV if you have a secret mode enabled Change Logs: Gemstone Crab (NEW Boss) New early game afk-style boss with 10,000 HP that delivers drops to any player who deals at least 5% damage to it Provides 1 boss point per kill, but is not included in the various boss kill challenges such as the challenge mode / challenger elite achievement Valor of heroes changes Vote bonus reward changed from ultimate prize box -> vote boss sigil Heroe's Reprieve reward changed from Mystery boxes -> Mystery chests CoX reward changes Twisted pendant boost increased from 40% -> 50% Grand xeric cloak boost increased from 15% -> 25% Kodai eternal boots removed from drop table & clog 100% enchant added Costs 15x Eternal boots, 5x Kodai shards, 3x Imbuing crystal *new* Twisted pegasian boots 100% enchant added Costs 15x Pegasian boots, 5x Twisted shards, 3x Imbuing crystal Increases damage & accuracy of bows by +20% Rune diamond value added *new* Elder primordial boots 100% enchant added Costs 15x Primordial boots, 5x Ancient relic, 3x Imbuing crystal Increases damage & accuracy of mauls by +25% Increases the attack speed of elder maul by +1 tick Rune diamond value added ToB reward changes Grand sinhaza shroud boost increased from 15% -> 25% Justiciar armguard (or) boost increased from 15% -> 20% Twilight reward changes Azure moon armor pieces magic damage increased from 3% -> 3.5% Phantom moon armor pieces ranged strength increased from 5 -> 6 Crimson blood armor pieces melee strength all increased by +1 Amulet of periled damage boost increased from 5% -> 7.5% Amulet of periled (i) damage boost increased from 10% -> 12.5% ToA reward changes Keris partisan & variants now tradeable Tumeken's spear strength bonus increased from 110 -> 165 Osmumtens fang (or) changed from 4 ticks -> 3 ticks (25% dps increase) Masori c'bow speed increased by +1 tick faster to match Zaryte cbow Masori c'bow spec damage boost changed from 2.5x -> 2.25x Developer Notes: When originally created, it did not have the Zaryte vambraces boost. This was changed later on the test server after testers requested it. However, we forgot to balance the special attack around it. Overall, it is still stronger than it was on the test server from its original conception. Rune diamond values added for various items Tumekens shadow Tumekens shadow (i) Masori crossbow Tumekens spear Osmumtens fang (or) Crest masori mask Crest masori body Crest masori chaps Mystery ticket changes Wandering merchant exchange value changed from 125 tokens -> 150 tokens Common table changes: Mystery box quantity changed from 1 -> 2-3 Mystery casket removed Prize chest quantity changed from 1 -> 1-2 Uncommon table changes Mystery chest quantity changed from 1 -> 2 Prize key quantity changed from 1 -> 2 Daily changes Voting daily now gives an exp lamp Skilling task daily now gives an ancient urn Slayer daily now gives an exp lamp Naguas daily now gives a slayer urn Mimic dust added to daily "Combine" 10x dust to create a mimic Collection log changes *new* Varlamore drops log added *new* Mimic drops log added All mimic bosses count towards log Crazy archaeologist Rune crossbow & runite bolts added to it's collection log Kraken log Battle robes added to it's collection log Zulrah log Dragon halberd added to it's collection log Kalphite queen log Dragon arrow & bolts added to it's collection log Amethyst bolts added to drop table & clog Nardah log Robes of elidinis added to it's collection log Chaos sceptre added to it's collection log Perilous moons log Atlatl ammo added to it's collection log Kharazi log Kharazi chinchompa added to log Kharazi accumulator added to log Ogre club added to log Ogre boots added to log Dragon hasta added to log Dragon knife added to log Dragon thrownaxe added to log Dragon spikeshield added to log Kharazi changes Zombies from Spooky Event 2025 added as a permanent feature in Kharazi They are 5x rarer to find than during the event Protest zombie tonics removed from the drop table Zombie axes & crossbows added to collection log Tome of fire added to collection log Amulet of fury added to shaman table & collection log Mud battlestaff added to shaman table & collection log Zombie slaughter axe added to savage table & collection log Verdant changes Verdant titan summoner Guarantees +1 essence from kill Buff is stored and activated on next titan you contribute to killing Verdant treasure Essence added as 1/50 chance Verdant gear salvaging Gives 5-10 essence back on breakdown Rune diamonds given on breakdown changed from 50-100 -> 25-75 Hunger games changes Powerups: Damage & defence powerup duration increased from 30 seconds -> 45 seconds New item forms of powerups added to chests/drops, allowing you to activate when you want, consumed from inventory Oldschool game type changes: Removed sharks from common food pool (still in uncommon food pool) Removed karambwans from common food pool Removed manta rays from uncommon food pool Removed justiciar armor NOTE: The changes above should result in faster game times for Oldschool variants Mob rewards: Increased golden demon kill medals from 15 -> 25 Increased black demon kill medals from 7 -> 15 Increased skeleton kill medals from 3 -> 5 Increased supply imp kill medals from 1 -> 3 Kill rewards: Increased point boxes per kill from 1 -> 2 Increased medals per kill from 10 -> 15 1st place rewards: Increased medals from 25 -> 50 2nd place rewards Increased medals from 15 -> 40 3rd place rewards Increased medals from 10 -> 30 4th & 5th place rewards Increased medals from 7 -> 15 Leaderboard rewards: Increased 1st place mystery tickets from 2 -> 3 Increased 2nd place mystery ticket (u)s from 2 -> 3 Changed 3rd place from 5x mbox -> 2x mystery ticket (u) Changed 4th place from 4x mbox -> 1x mystery ticket (u) Changed 5th place from 3x mbox -> 5x m box Increased 6th place reward from 100x medals -> 150x medals Increased 7th place reward from 75x medals -> 100x medals Increased 8th, 9th & 10th place reward from 50 medals -> 75x medals Misc. Gear Changes Winter cursed gear attack speed boost fixed Crystal dream fixed Scholar & Ingenuity blessings fixed Oceangale ballista Range attack bonus changed from 300 -> 275 Range str bonus changed from 80 -> 70 NOTE: Oceangale's overperformance in PvM has been a contentious subject for a long time. These changes will not completely deter its power. But they will bring it more in line with our aim for the weapon Undead boost now works against Nazastarool & Undead ones in Kharazi Moonlight blades undead & naguas damage boost increased from +33% to +50% Drag dagger p++ works with draconic Dark vorpal defence drain from damage increased from 25% -> 50% of damage dealt Flamberg spec meteor damage changed from 25-75 -> 25-100 Shadowrend aggressive style damage boost increased from 33% -> 50% Misc game changes Corporeal beast once again a global npc (gives drops to all attackers) Mystic lamps now stackable World news (::wn) now lets you click on a player's name to view their profile, if they are online Alchemical hydra door no longer requires confirmation to enter Loot table for pickpocketing men is now widely expanded to a bunch of very basic starter items Enchantment changes *new* Shadowrend flamberg 100% chance, costs 2x shadowrend sword, 2x flamberg & 2x incineration enchant Flamberg stats with combined effects of both weapons Deals magic fire damage on each hit 50% chance to deal 2x damage (15s cooldown) +1 attack speed on accurate style +50% damage on aggressive slash style Pet changes Berserker pet Damage increased to 15% for PvM & 7.5% for PvP Ranged berserker pet Damage increased to 15% for PvM & 7.5% for PvP Magic berserker pet Damage increased to 15% for PvM & 7.5% for PvP Health spirit pet Timer changed from 5 seconds -> 3 seconds Prayer spirit pet Timer changed from 10 seconds -> 5 seconds Special spirit pet Timer changed from 30 seconds -> 20 seconds Wanderer changes Item storage requires confirmation now when storing items PoH Storage Verdant gear added Moonlight faceguards added Seawater partyhat added Corrupted cosmetics from golden gift box Ghostly cosmetics from golden gift box Gilded cosmetics from golden gift box Mystic cards Developer notes: We know that not everything gets added. There are many, many suggestions on POH storage things. Some don't belong but we want to do our best to get the most important ones. If we missed any feel free to let us know on the discord suggestion thread.
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ToA Raids Release We're happy to finally debut the release of ToA! With our flagship semi-custom twist, this raid type introduces a fusion of the invocation system and our custom affliction system. It also introduces unique custom upgrades to the traditional gear rewards, offering a better fit for the server's existing metas. Invocations & Raid Level For ToA, your "raid level" is determined by: The invocations you choose for the raid Raid difficulty (+25/+50/+75/+100 for adept/expert/master/grandmaster) Raid afflictions (+20 for each affliction) Invocations can also be selected and saved as presets, which each player has 5 slots for The following invocations are currently available for TOA: Supply Chain: Supply bundle is not given for the raid Overlay Draining: All special attacks consume 100% special energy Deadly Prayers: Prayer is smited by 20% of damage taken Dehydration: Prevents drinking any potions that restore hitpoints On a diet: Prevents consuming food of any kind Overclocked [..]: Each boss has an overclock invocation, adding or buffing its mechanics Insanity: Requires all overclock invocations enabled, and increases the Warden's final phase difficulty Your party's raid level will also determine what reward tables are unlocked: ToA Afflictions This raid type does have a unique exception with afflictions, having the Piercing affliction disabled for ToA exclusively. Based on the feedback from our testers, it was too overwhelming in conjunction with high level raids (e.g 4A 600+ GM) ToA Boss Mechanics Our semi-custom version of this raid involves similar but slightly altered & simplified versions of the fights. In addition, we've not included things like puzzle rooms. We prefer for a more fast-paced and straight-to-action style! Akkha Mechanics For his standard attack, akkha will switch between three different forms (indicated by his color, and overhead) Melee attack form (normal color, protects against range & melee) Range attack form (green color, protects against range & magic) Magic attack form (blue color, protects against magic & melee) At 80% and 40% HP thresholds, he will summon clones at different arena quadrants While the clones are active, Akkha can not be dealt damage directly The amount of clones spawned is dependent on the HP threshold, party size, and the overclock invocation Clones will target players with ranged attacks, and can be attacked with any style Attacking clones based on color (white = melee / green = range / purple = magic) will reflect some damage to Akkha despite his invulnerability (unless he has reached the min-capped HP for his next phase) At 60% HP, Akkha will fade out and party members will be required to memorize the order of the tile symbols at the center of the arena. Once four tiles are counted, the arena will begin to apply AoE damage to all quadrants except for the tiles that were indicated. This attack also occurs again at 5% HP if the Overclocked Akkha invocation is enabled At 20% HP unstable orbs will begin to spawn and roam around the entire arena for the remainder of the fight Players who collide with them will take typeless damage The amount of orbs that spawn scales up with the raid's difficulty level (adept, expert, master, grandmaster) The Overclocked Akkha invocation will also guarantee a small number (5) of unstable orbs to be in the arena during the entire fight (the count for these do not scale by raid difficulty) Zebak Mechanics The standard attack for Zebak involves a projectile being shot to the center of the arena. Ranged attack: Boulder chunk that breaks into fragments Magic attack: Jug that breaks into red orbs With the Overclocked Zebak invocation enabled, his attacks are 1 tick faster At 80% HP and 50% HP, zebak will shoot poison across the entire arena, forming venom splat tiles in the arena. Standing on these tiles will deliver damage very tick With the Overclock Zebak invocation his poison attack includes more tiles, and standing on them will also disable your active prayers NOTE: The water jug mechanic is not included (nor is it necessary) on our version of this fight After the poison attack at 80% HP, Zebak will summon boulders at a random location in the arena A few seconds afterward, a shockwave attack is sent throughout the entire arena The only safe location for this attack is behind the aforementioned boulders At 35% and 20% HP, Zebak will summon tidal waves from a random side (east or west) of the arena There will only be 2 tiles among the row of waves that will be safe When the Overclock Zebak invocation is enabled, this attack will also activate at 60% HP Kephri Mechanics Her standard attack involves a vorkath-style meteor strike that will impact a 3x3 tile grid of its original target tile. With the Overclocked Kephri invocation enabled, her meteor attack is 1 tick faster. At 75% HP and 50% HP, she will enter an invulnerable incubation stage and fire eggs at random locations around the arena If the eggs are not destroyed in time, they will hatch into scarabs which will deal typeless damage At 75% HP her eggs hatch Small scarabs and at 50% they will hatch Large scarabs (greater HP and damage) When the Overclocked Kephri invocation is enabled, she will also incubate large scarab eggs at 25% HP (and her eggs hatch 25% faster) When Kephri is at 25% HP or below, her standard attack will switch to a Dung meteor instead of the aforementioned fire meteor A dung meteor is sent to the tile of up to 5 players in the arena, and a few will also be sent to random tiles in the arena Once they land, they will leave a pile of shit at that tile -- which stuns players it lands on (and leaves a clipped tile for the remainder of the fight) Ba-Ba Mechanics Ba-ba's standard main attack is simply a melee strike When the Overclocked ba-ba invocation is enabled, all her attacks are 1-tick faster At random periods (or if no players are in melee distance) she will send her Rock fall attack, sending boulders from the sky A boulder will target each player, to which players must step away from or be dealt very high damage 1-2 boulders will land at random arena spots, which will result in a rock spawning in its place If there is already at least 1-2+ boulder in the arena, she will send her Rock throw attack instead In order to avoid damage from this attack, players must stand next to a boulder If done correctly, the boulder will take the damage instead of the player(s) When the Overclocked ba-ba invocation is enabled, her rock throw projectile travels faster (giving you less time to reach a boulder) At random points in the fight, she will summon Baboons in the arena They deal typeless damage, so you're better off killing them quickly to avoid chip damage! One baboon is spawned for each player in the party (up to 5) When the Overclocked ba-ba invocation is enabled, she will always spawn +2 extra baboons as well At 66.6% and 33.3% HP, she will commence her Rolling stones special attack All players are forced / knocked back to the other end of the arena Ba-ba will begin to throw rows of rolling stones from the other side of the arena Each row has only one "cracked" boulder which can be one-hit destroyed with ranged weapons Reaching ba-ba and attacking her with melee will force her to end the special attack Warden Mechanics On our version of ToA, Warden only has two phases (rather than three) The first phase of the fight starts with his awakening, which will always occur on the western side of the arena Warden (Phase 1) Warden starts with a full protection to melee & ranged, requiring you to primarily use magic for the beginning of this fight. His standard attacks are: Magic projectiles (electric skull projectile) Range projectiles (metal projectile) With the Overclocked Warden invocation enabled, his attacks are 1 tick faster His special attacks are: Divine projectile: Disables your prayers and sends a typed projectile (red scimitar = melee / white arrow = ranged / blue spell = magic) Imprisonment: Sends out a tile-based projectile that will stun players on impact if they don't move to a different tile Warden's Obelisk Attacks In midst of the warden fight, the obelisk in the center of the room will also commence its own attacks simultaneously. These attacks rotate in a cycle, between three different attacks Lightning skulls: Skull projectiles shoot out of the obelisk, creating a 7x7 grid of lightning on tile impact. There is a set of safe tiles within the cardinal directions of its 2x2 inner grid (seen below in the GIF example) Windmill: Dangerous tiles rotating in a clockwise direction around the arena Converging beams: Dangerous tiles slowly converge toward the center obelisk, coming from each direction of the room Core Ejection Once you deal enough damage to Warden's "yellow bar" to charge it fully, warden will eject a core that players must attack. Your max hit is guaranteed against the core, and a multiplier of damage is sent to Warden's true HP (green bar) which is displayed during this phase Players can continue attacking the core until a timer is reached. If Warden's true HP does not reach 0 he will go back to his charge (yellow bar) phase. He will also rotate his protection prayers from Melee & Range to Melee & Magic (or vice versa) when returning to his charge phase. Once players manage to fully eliminate his true HP bar from attacking the core, the party will be sent to Warden's final phase. Warden (Final Phase) During this phase, warden will raise/slam the ground tiles of the arena, alternating between the right/left/center of the arena When the Insanity invocation is enabled, this attack is 2 ticks faster NOTE: This GIF demonstrates the attack with the Insanity invocation enabled Energy Siphons At 80/60/40/20% HP, he will create an amount of Energy siphons in the arena. Players must attack the siphon skulls with melee in order to "turn" them before the siphon timer ends The siphon skulls can be 1-tick attacked (ignores combat timers / delays) Once the siphon timer ends, damage will be distributed between Warden and the player If you manage to turn all of the skulls, warden takes all the damage If you manage to turn some of the skulls, warden takes some of the damage & your party takes some damage too NOTE: There is a different pattern / layout for the siphons in solo parties as opposed to grouped parties Phantom Bosses Warden also summons phantoms during the fight: At 60% HP, Warden will summon a Zebak Phantom which will send Zebak's range/magic attacks At 40% HP, Warden will summon a Ba-Ba Phantom which will send Baba's rock fall attack (must avoid the tile) When the Insanity invocation is enabled, both of these phantoms attack 1 tick faster Enraged Phase Once he reaches 5% HP, he will heal back up to roughly 20% HP and enter Enrage phase Tiles will begin to rip away from the arena, row by row Red lightning will start to spawn at random arena tiles, dealing damage if players are on the tile once the lightning strikes When the Insanity invocation is enabled, tiles rip faster and the red lightning strikes faster NOTE: This GIF demonstrates the enrage phase with the Insanity invocation enabled ToA Rewards Keris Partisan & Upgrades The Keris partisan is available as a purple reward at any raid level It has a passive effect that deals +45% damage against beetles, scarabs, kalphites. Vespula is included as well! The following jewels can also be obtained to upgrade the partisan to stronger variants: Breach of scarab (Keris partisan of breaching) Buffs the default keris partisan passive from +45% to +75% damage Eye of the corruptor (Keris partisan of corruptor) Additional effect: Hits have a 10% chance to inflict bleed against any PvM opponent Jewel of the sun (Keris partisan of the sun) Additional effect: Heals you for 1/8 damage dealt to any PvM opponent (15 tick cooldown) Tuneken's Spear This spear can be obtained by combing all three variants of the keris partisan with the Rage of Tumeken via enchantment chest The Rage of Tumeken is an ingredient obtained via 4+ Afflictions reward table with Level 500+ raids Lightbearer Ring Purple rare reward at level 200+ raids Acts as a ring of vigour Restores special attack by 5% every minute Increases special attack damage by +5% in PvM combat Osmumten's Fang Purple rare reward obtainable at level 200+ raids Rolls twice for accuracy if first hit is blocked Guarantees damage between 15% and 85% of your true max hit Osmumten's Fang (or) The upgrade ingredient, Cursed phalanx, is a red rare reward (4+ affliction raids) obtainable at Level 600+ raids Stronger variant of the Osmumten's Fang Guarantees damage between 25% and 90% of your true max hit Gain +1 attack speed. Masori Armor The pieces for the masori set are rare purple rewards obtainable at Level 100+ raids Set effect: +3 flat range max hit in PvM This armor set can also be recolored with the Blood masori dye (level 600+ raid reward) (The blood masori set is purely cosmetic) Crest masori set This set is now the current best-in-slot PvM range armor set! It is obtained by enchanting three masori pieces with one crest root piece (respectively) Inherits both the crestroot and masori passive effects & set effects This armor set can also be dyed with the aforementioned Blood masori dye And, due to it being a crestroot set, it can be dyed by the Araxyte dye as well! Tumeken's Shadow This autocast staff is a rare purple reward obtainable at Level 300+ raids Tumeken's Shadow (i) The staff can be upgraded by combining it with a Tumeken fusion stone (4+ Affliction, Level 500+ raids) When imbued with the stone, the staff will gain +1 attack speed. It can also be dyed with the Moonlight warlock's dye (rare drop) for a cosmetic change! Masori Crossbow This crossbow is crafted by combining Masori's limbs with a Zaryte crossbow The masori limbs are a rare red reward (4+ afflictions) obtainable at Level 500+ raids Boosts range PvM damage and accuracy by +5% per masori piece equipped Special attack deals 2X Damage and inflicts bleed Inherits the effects of the Zaryte crossbow Additionally, this crossbow can be cosmetically changed the the Blood masori dye and the Araxyte dye Masori Assembler This assembler is obtained by combining an Ava's assembler with the new Masori crafting kit The masori crafting kit is a rare purple reward obtained at Level 300+ raids Elidinis' Ward This magic off-hand is obtainable as a rare purple reward obtainable at Level 200+ raids It can later be upgraded by combining the ward with the Intrinsic arcane spirit shield as well as an Ancient relic This enchantment has a 100% success rate And lastly, the shield can receive a final upgrade by combining the enchanted variant with a Menaphite ornament kit The ornament kit is a rare purple reward, obtainable in Level 500+ raids. This upgrade changes its aesthetics, and also grants it a new effect: Grants +3 flat magic damage in PvM combat ToA Ascension Pets While the standard pets for this raid (Level 400+ purples) are standard legendary pets, they can be ascended like CoX and ToB pets! You can obtain the Tombs ascension chest as a rare red reward (4+ afflictions) at Level 500+ raids Ascended Zebak Pet +15% damage and accuracy with crossbows +15% drop rate bonus Ascended akkha pet +15% damage and accuracy with spears +15% drop rate bonus Ascended ba-ba pet Hits have a 10% chance to grant +30% damage in PvM +15% drop rate bonus Ascended kephri pet Flings fireballs at PvM enemies, dealing up to 25 damage (12 tick cooldown) +15% drop rate bonus Ascended warden pet +25% boost to Osmumten's fang minimum damage (including the upgraded fang) +10% magic accuracy with Tumeken's shadow +10% magic accuracy with Eldinis' ward +15% drop rate bonus Other Content & Patch Notes Now that we finally have ToA released, we'd love to start gearing toward more (much needed & overdue) patch work for RX Nonetheless, this update still includes some patches & additions unrelated to ToA Shadow Nihil Trials New special "trial" featuring nihilism demi-bosses, offering customizable difficulties They can be fought using the Trial of Nihils scrolls which is obtained uncommonly from Nex Wandering Merchant Storage You can now store task items in the coffer by speaking with the Wandering Merchant. You are prompted with a warning in-game that states: You can NOT withdraw items unless they are your active task There is also a right-click "storage" option that you can select on the merchant to quickly access this coffer Araxytes (NEW Slayer Mob) New wilderness teleport slayer mob that can be fought at level 92+ slayer Their drop table is similar to the Araxxor common drops, with a 1/2000 chance to drop Aranea boots This monster is now available for Mythic+ players in the VIP/Cosmic zone spawners New Celestial Collectibles We are releasing the first new collectibles set since the Radiant collection, the Dream Collection This collection will last for 31 days and have a limited stock Includes the following cosmetics: Dream reaper set (mask/top/bottoms) Dream infinity set Dream chompy hat Dream moon helmet Secret dream present (offhand) Dream soul cape Dream partyhat Dream dragon mask Dream jad plush Crystal of dreams (Dyes black crystal armor and tormented halo) Dream flowers Dream goggles Dream dye (Dyes scythe of sanguinesti) This dye is only available as a rare reward from the dream mystery box All collectibles are also now giftable by using them on another player This feature works the same as the radiant mystery box works/worked, simply use the item on a player to confirm & gift it to them Verdant Treasures New events have been added to verdant treasures! Alchemical pools (Event) An alchemical pool, and alchemical wizard will appear at the treasure location. By speaking with the wizard you can obtain free flasks -- which can then be used on the pool to gain a random elixir The kind of elixirs that can be collected from the cauldron are: Commons: Luck, Greed, Dragon Fortune Uncommons: Grand (u), Knowledge Rares: Infernal (u) Verdant Statues (Event) This event involves a mysterious mound that appears, and works similar to the Shooting star event Simply clicking on it will start an AFK action that grants: Crafting & construction experience Shards of blessings Once the statue is complete, you can offer shards of blessings to it for rewards (verdant fragments, construction materials, and prayer experience) Rock Paper Scissors (Event) New simple event where you play rock/paper/scissors with an NPC (+1 bonus verdant casket if you win) Verdant Fragment Exchange We've also made adjustments to the verdant fragment exchange: Increased verdant scroll I/II/III prices from 15->20 / 20->25 / 40->45 (respectively) Decreased pet mystery box price from 45 to 20 Decreased mystery chest price from 50 to 25 Decreased grand crest price from 75 to 40 Donation Changes Shooting stars have been buffed in all zones: Stardust amount increased from 1-6 to 2-8 Zone token amount increased from 10-15 to 10-20 Increased chances for mboxes/chests by 2X Increased chances for point mboxes by 25% Mythic weekly shop changes: x3 Mysthic dragon sigil added to weekly mythic shop stock for 2.5K tokens each AFK elixir weekly stock increased from 2 to 4 Cosmic bonus system: Implemented a new system that provides bonuses for having over 10K total (type ::czb to view them in-game) Drop rate bonus in cosmic zone increased by 1% per 500 over 10K (cap of +30%) Damage dealt in cosmic zone increases by 1% per 1K over 10K (cap of +10%) +1 promo coin earned from the donation cart per 5000 over 10K (cap of +3) Promo coin shop: Added boost pack IV for 1 promo coin Added support pack IV for 1 promo coin Added Raid pack IV for 1 promo coin Regular promo package cost reduced from 5 to 2 promo coins New weekly promo coin shop: Stock of x5 $100 bonds (3 coins / ea) Stock of x1 $100 vouchers (10 coins / ea) Stock of x1 $300 vouchers (20 coins / ea) Stock of x1 $500 vouchers (30 coins / ea) Profile Viewer (PFV) Added a "profile likes" system where players can upvote your profile (once every 24 hours) Added a "tagline" system where cosmic+ donator players can set a tagline for the top of their profile You can use scrying orbs on players again to view their profile Collection log and time online displays fixed You can now plainly type "::pfv" to view your own profile Patch Notes Added minor anti-leech guard railing for raid rewards Luck protection activation (both for counter and proc) now require at least 2,500 points in the raid Purple / red reward tables in all raids now require players to have 1,000-1,500 points (depending on the table) in order to be rolled Fixed ground markers plugin, where tile markers sometimes did not appear on certain login sessions (especially for instanced areas) Fixed bug where the superior cerberus spawn rate was 1/500 for Perk II and 1/250 for Perk I (flip-flop oopsie woopsie) And no, this bug did not apply for any other bosses -- we checked! Added x5 epic luck tokens to the chat duel daily money activities Added new items and power-ups to Hunger Games Book of arms can now be previewed at all chapters, even if the subsequent chapter is not completed This will allow players to "peek" at what gear upgrades are on the horizon for them Added new tasks to the Book of Arms that include the new ToA items (most are bonus tasks in the later chapters) Darkened the purple yell text color for sponsor donator rank, making it more readable / easier on the eyes Fixed bug causing super shooting stars to only last 20 minutes Fixed bug preventing grand xeric / sinhaza to work sometimes Fixed bug causing radiant scythe to be 1 tick slower Fixed bug allowing warped crossbow to use a spec & activate enchanted bolt effects Resource tokens now work on harvesting during farming Exotic loot scrolls are now displayed on ::unlocks Verdant boots (i) now correctly gives the devout boots effect Mayhem net now correctly gives mayhem coins from implings during Mayhem event Cosmic icon now hovers over head for players wearing a cosmic halo Rune diamond value increased for ancrestral pieces Rune diamond value added for Amulet of Rancour Vespula and Scarab mages are now classified as a Beetle (in light of the new ToA keris weapons) Nurse spec restore timer is now 15s for Mythic, 5s for Cosmic (defaults to 30s if player was recently in combat) Barrelchest backpack damage boost increased from 15% -> 25% Barrelchest backpack (i) damage boost increased from 25% -> 35% Gamble scrolls can now be broken down into 500 majestic tokens (simply click redeem on it if you already have the gamble status)
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Autumn Event 2025 As the ToA raids update is reaching its final stages of preparation, we hope you all enjoy the activation of this year's Autumn seasonal event! Standard Activities Like previous events, you can grab an event weapon at home to fight roaming mobs, or participate in other side-activities (see ::event / ::e / CTRL+E) Minigame Spotlight (Kharazi) Special zombie variant monsters are spawning in Kharazi during the event: Jungle zombies Zombie shamans Zombie savages All zombies have a chance to "infect" you, causing 3 damage per tick of bleed for 5 ticks Defeating them earns event tokens, bonus boxes, zombie axes/crossbows/caskets, or the ultra rare unique cosmetic reward: Protest zombie tonic (this will be discontinued after the event release) Unique Rewards Apart from the standard rewards, this event includes a "Fancy box" contains past h'ween event cosmetics, and new exclusive 2025 cosmetics: Autumn bomber set Autumn robe set Autumn scarves & boots Autumn lantern The coin shop includes: Orange zombie set Event boss pet (Spookiatle) Grants +10% damage against undead and demon opponents Behallowed partyhat Behallowed shoulder monkey Behallowed banana pet Spooky vintage cakste Contains past event ultra rares, and new mega rare: Behallowed scythe dye (1/50 chance, useable on sang scythe) Other Event Changes Some other highlight / key differences between this event and previous ones: Event weapons are 1 tick faster than the summer event's, but cost 25% more upgrade material for each tier Event boss now drops x25 upgrade material for the event weapons All event mobs drop more upgrade materials and give better loot Superior mobs give a substantially larger amount of loot Wager limit increased from 25K -> 100K tokens per wager Money making tasks buffed: Naguas: 300 -> 1500 tokens Impling Catching: 1000 -> 2500 tokens Lava/Frost drags: 250 -> 1000 tokens Barrows: 500 -> 2500 tokens Chat duels: 500 -> 1500 tokens Hunger games kills: 2000 -> 5000 tokens Task scrolls: 250-> 1000 tokens Nardah mummies: 250 -> 1000 tokens Raids: 2500 -> 5000 tokens Emoles: 1250 -> 2500 tokens Hunllef: 1250 -> 2500 tokens Nightmares: 1000 -> 5000 tokens Nex: 500 -> 5000 tokens Jungle demon: 500 -> 5000 tokens Battlegrounds: 400 -> 2500 tokens 5A Raids: 2500 -> 10000 tokens Warlocks: 1750 -> 7500 tokens Torm Hunllef: 1750 -> 7500 tokens Araxxor: 1750 -> 7500 tokens Galvanic golem: 1750 -> 12500 tokens Patch Notes Blood shards are now stackable Zombie casket table fixed Costume room toy storage added for new cosmetics Currency pouch updated
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Hotfixed in an option for the old imbuing crystal enchant so you can choose between both. Will potentially do the same for sack of tokens / riches Removed from the book via hotfix
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Summer Event 2025 The summer event is here, grab an event weapon from the tent at home and start spanking some beach crabs! Unique event pet: Ocean geyser titan Grants a chance for 150+ combat monsters to drop sacred tokens (stacks with other accessories) Event weapons on this event upgrade all the way to tier 4, but have a faster upgrade progression than previous events Event bonus box Bonus boxes return! (Droppable by event mobs) Grants event tokens, mystery boxes, and seasonal boost scrolls Event coin shop Summer gorilla pet Return of the 2021 summer event pet that grants +15% summer tokens NEW Seawater partyhat NEW Seawater spade NEW Wavesurfer bucket helmet NEW Ocean geyser titan pet NEW Seawater jad plush NEW Wavesurfer icon NEW Summer vintage casket Similar to spring caskets, granting vintage rewards (rares from past events) 1/15 chance for x5 Mystery tickets 1/30 chance for Vespulan scourge pet OR Sunfire monkey pet Other bonuses: Event tokens once again dropped by Vote boss Event tokens once again dropped by dzone hesporis, king mythic dragon, and cosmic avatar Summer pack exclusive promo offer in donation cart Patch Notes NEW Bestiary Milestone Rewards Completion rewards for discovered bosses 10% completion Unlock access to Mage of Wisdom Player receives 3x Wisdom skip scrolls for free on unlock 20% completion Bonus 5,000x Rune coin 30% completion Bonus 125x Epic luck tokens 40% completion Bonus 5,000x Boss points 50% completion Bonus 5x Infernal elixir (u) 60% completion Bonus 10,000x Rune coin 70% completion Bonus 250x Epic luck tokens 80% completion Bonus 10,000x Boss points 90% completion Bonus 10x Infernal elixir (u) 100% completion Bonus 25,000x Boss points Nex Changes HP scaled per player reduced from 1,000 → 750 Elite GWD scroll drop rate boost increased from 50% → 75% Dev Notes: More Nex changes planned, just squeezed these 2 in since there was time Mystery Shard Shop 1x Wisdom skip scroll added to Mystery shard shop for 100 shards Blood Money Shop 2x Mystery ticket (u) added to Weekly shop for 150k Bm Donator Mystery Boxes/Chests 15x Sacred tokens added to Very rare table Prize Boxes/Chests 1x Sacred token added to Very rare table Larran's Chest 15x Sacred token added to Rare table (as rare as Dagon hai pieces) Soul Hunter's Shop 10x Sacred token added for 500 points each 2x Grand crest added for 750 points each Moonlight Warlock 3x Sacred token drop added as 1/15 drop Elite Barrows 1x Sacred token reward added to Common table 5x Sacred token reward added to Rare table Task Scrolls Hard caskets sacred token reward increased from 3 → 10 Elite caskets sacred token reward increased from 3 → 15 Master caskets sacred token reward increased from 10 → 25 Combat Flamberg Magic meteor special attack now damages the main target twice Increased spec's magic meteor max hit from 50 → 75 Tektonic Maul Instant hit after spec removed Spec PvM damage boost increased from 7.5% → 15% Vorpal & Dark Vorpal Staff Base spell damage increased by 1.25x Lowest base: 30 → 37 Highest base: 45 → 56 Disclaimer: Base spell damage is the damage BEFORE all other damage calculations Enchantment Chest Gilded Cannon Removed 100m coins from enchant cost Infernal Tentacle Now 100% chance, no additional changes Sack of Tokens Now 100% chance Cost: 5x Bag of tokens & 5x Divine shards Sack of Riches Now 100% chance Cost: 5x Bag of riches & 5x Divine shards Imbuing Crystal Now 100% chance Cost: 10x Imbuing stone & 100x Divine shard UPDATE EDIT: We've added back the old 10% enchant option so you can choose between the old & the new. (We may do the same for other enchants on this list) 2x Blood Shard Enchant Now 100% chance Cost: 1x Blood shard & 200x Blood diamond Blood Amulet of Fury (or) Now 100% chance Cost: 40x Blood shard & 300x Amulet of fury Bug Fixes Fixed barbarian slayer The option will now present itself in the modal dialogue, and a right-click shortcut option has been added to Otto Godblessed as well Fixed standard mystery tickets being set back to untradeable after every system update
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Minigame Madness (Mini-Event) While you guys wait on ToA, we're delivering a new mini-event to enjoy! In this mini-event, you can earn "Minigame madness points" by simply participating in various minigames. Points are capped daily, with 500 per minigame and 5,000 overall By speaking with Lanthus at home, you can view your daily progress for each minigame (or simply type ::mme to view from everywhere) He also has a point shop, where you can buy various items including the new unique Seraphic partyhat, icon, and jad pet! This mini event will be active for 28 days. Patch Notes Verdant Treasures Dealing at least 100 damage to Verdant Titan will now grant an "unranked reward" of x1 verdant essence if you don't reach top 15. This unranked essence reward is capped at one per day (timer resets daily 9 AM CST) Being top 15 (even 8th-15th) will not consume your daily unranked reward You can now longer skip treasure events by teleporting out / logging out. Your map will now be locked to the dig event, and will persist even after teleporting home or relogging until its completed If you have (for example) a knight event and relog, the treasure spot will change but you'll still receive a knight event Beast of Shadows's (demi-boss treasure event) typeless attack is now a vorkath meteor strike with a visual queue to avoid. His defence level and hitpoints are now reduced as well. Fixed issue with verdant gloves (i) not including the Karamja 3 gloves effect Fixed issue with verdant max cape not having the 5% boost (was still 3%) Fixed issue with verdant boots/gloves (i) giving 2% instead of 3% Fixed brute accessories not providing any dmg increase when using one-handed weapons Fixed mystery tickets being untradeable Updated the BiS melee & range item guide In Twilight Moon raids, the speed/rate in which the stars spawn during the Azure Moon phase now scales based upon the party size. Solos will spawn shards roughly 3X faster than pre-update Moonlight maul spec now works with all spellbooks (ancients/lunar) Increased the protection value of Amulet of Rancour (i)
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🌸 Spring Event Update – New Boss, Rewards & Improvements! 🐣 New Seasonal Boss & Pet: Spring Chickard Face off against the Spring Chickard boss and enjoy exclusive benefits from its unique pet! Spring Chickard Pet Effects: +20% EXP Gained +10% Chance to Double Caught Implings (Stacks with the Exalted Net's +10% bonus, for a total of 20%) 🎁 New Item: Spring Bonus Box The Spring Bonus Box (Untradeable) is obtainable from all event monsters and contains a mix of useful seasonal rewards. It guarantees 1k-2.5k spring tokens, and rolls 3 of the following items: Holiday Scrolls Spring, Infernal, or Grand Elixirs Mystery Boxes Bag of Tokens Glorious Caskets 🛍️ Event Coin Shop Rewards This event coin shop offers the following new items: Easter & Blue Easter Partyhats / Santas Spring Chickazard Pet Spring Vintage Casket (2025): 1 in 30 chance to receive either the Easter KQ or the King Easter Dragon Other standard items from previous events ⚔️ Event Weapon System & Subcurrency Use Instead of progressing through a traditional tiered weapon path, you'll immediately receive a fully powered event weapon right from the start — no upgrades required. The event subcurrency ("strange eggs") can now instead be spent on the following items: Point Eggs Mystery Eggs Prize Tickets Mystery Tickets Fancy Spring Boxes Spring Bonus Boxes Spring Vintage Caskets 🔧 Miscellaneous Changes Increased the number of Spring Tokens earned from various Easy and Medium Dailies Boosted Raid Daily token rewards The "catchable" roaming event mob types are now way more common, but provide slightly less rewards 🧬 Raid Pet Ascensions We're introducing a brand-new progression path for affliction raiders! Players can now obtain Pet Ascension Chests from the Affliction Table of both Theatre of Blood (ToB) and Chambers of Xeric (CoX). The ascension chest will be of the respective raid type. How it works: Each chest opens for a random Ascension Stone tied to a specific raid boss (excluding some demi-bosses). These stones can be used to ascend that boss’s pet, granting it new passive effects. Ascending a pet costs an additional 5,000 Rune Diamonds. • Ascended Olm Pet +15% Damage & Accuracy with Draconic Weapons +15% Damage & Accuracy against Dragons Increases Draconic Claws special attack damage cap from 400 → 500 +15% Drop Rate Bonus • Ascended Tekton Pet +15% Damage & Accuracy with Mauls +15% Drop Rate Bonus • Ascended Vespula Pet +15% Damage & Accuracy with Bows +15% Drop Rate Bonus • Ascended Vasa Pet +15% Damage & Accuracy with Wands +15% Drop Rate Bonus • Ascended Verzik Pet +1 Attack Speed with Rapiers +15% Drop Rate Bonus • Ascended Xarpus Pet +10% Damage with Scythes +15% Drop Rate Bonus • Ascended Bloat Pet +5% All PvM Damage 1 in 3 chance to completely ignore melee/range/magic typed damage (PvM) +15% Drop Rate Bonus • Ascended Maiden Pet +15% Damage & Accuracy with Staves (this includes autocast staff spells) +15% Drop Rate Bonus Note: This is the first batch of Ascension pets. Future updates may introduce ascensions for demi-bosses such as Vanguards, Nylocas, and Muttadile. 🌑 Amulet of the Periled (i) The Perilous Fusion Stone is a new rare affliction table reward via Twilight Moon raids This stone is an enchantment requirement for the new Amulet of the Periled (i) Enchantment Cost: 1x Perilous Fusion Stone 3x Amulet of the Periled 5,000 Varlamore Gems 1x Imbuing Crystal Amulet of the Periled (i) Effects: +10% Accuracy & Damage for each Perilous/Twilight Moon item equipped (up from 5%) Doubles the chance for a Moon Set effect to activate 🛠️ Verdant Gear Salvaging You can now use a Hammer on non-upgraded Verdant gear to salvage it for valuable rewards! Salvage Rewards: Guaranteed: 50–100 Rune Diamonds Plus 3 random items from the following table: Rune Coin Bag (1,000) Infernal Elixir (U) x3–5 Grand Elixir (U) Gift Party Scroll Prize Ticket (U) x1–2 Donator Mystery Box (U) x5–10 Prize Seeds Verdant Scroll III We know some of you may have hoped to extract Verdant Essence from duplicate pieces. While we understand the appeal, doing so would make certain Verdant items more common than we wanted or intended. 🛒 Donation Cart & Promo Offers ✨ Promo Offerings Revamp Promos now cycle through themed bundles, each with distinct benefits: Mystery Ticket Bundles – Receive bonus Mystery Tickets with each promo tier (2/4/8). Bond Casket Bonanza – Receive a Bond Casket & Keys with each promo tier (1/2/3). Lamp Extravaganza – Receive Tier 1/2/3 Lamps that open into either Bond Caskets or the respective promo tier item. Wanderer's Paradise – T1: x3 Wanderer Elixirs T2: x10 Wanderer's Passes T3: Exotic Prize Key Wanderer's Passes allow you to skip Wanderer tasks. Skips scale by task difficulty: Easy (1), Medium (3), Hard (5), Elite (20). 🕒 Voucher System Changes Vouchers will now reset your promo bar and timer (unless you’ve already claimed a voucher within your current 24h timer) This change is intended to prevent waiting & holding vouchers to target specific offers from the newly added offerings Upon claiming (or accepting) a voucher, you are prompted with a confirmation warning in regard to this 🎟️ Seasonal Promo Integration With this new promo offering system, we're now able to make event tokens given *alongside* promo packages, rather than needing to change the promo packages to an event variant every season. This means promo packages no longer directly give event tokens. Instead, additional "event pack" items are granted alongside each promo tier. This is also to prevent stacking promo items before events, which we did not want to continue (for the same reason we eventually made separate event key variants back in the day) 🛠️ Patch Notes 🛠️ General Changes: Abyssal daggers are now noteable. Removed confirmation dialogue from the Brimstone Chest and Crystal Chest opening. Added a "Deposit All from Inventory" button to the Rune Coin Exchanger interface. Equipping pets and ammunition will now swap the item from its original slot in your inventory. You can now remain in your raid party while at d-zones or in your Player-Owned House. During the lobby phase of a raid party, an overlay will now indicate how many players are readied up. — You can toggle this overlay off with ::partyoverlay or ::pol. 🛠️ Content Balancing: Verdant Scroll IV (Titan) Enchantment: — Divine Shard cost increased from 25 → 50 — Map Fragment cost increased from 3 → 4 Grand Seren Pet: — Infernal stack boost increased from 35% → 40% Crimson Blood Gear Buffs: — Crimson Blood Helm Strength: 6 → 8 — Crimson Blood Plate Strength: 6 → 8 — Crimson Blood Legs Strength: 4 → 6 🛠️ Bug Fixes: Fixed the "Cook Raw Fish" skilling task not working with Manta Rays or Sea Turtle (only working for Sharks). Fixed Cosmic Cape not functioning as an accumulator. Fixed Verdant Max Cape not granting the Max Cape’s run energy reduction effect. Fixed Gilded Falcon mini-pet not counting for the Gilded Fairy adventure book task. Fixed Noxious weapons dealing 0–14 poison damage instead of 1–15. — Noxious poison now also guarantees max hit on dummy targets. Fixed Varlamore Warlock elite achievement ("Take 0 damage"). Fixed raid bosses (especially ToB Bloat) being freezable by ZGS and Whip specs. Fixed door interaction from Bloat to Nylocas room in ToB being buggy. Fixed players being stuck in Verzik jail if they die when (or after) she dies. Fixed Dyed Brimstone Shortbow (Eth. Red) not receiving the updated ranged strength of standard Brimstone Shortbow. Fixed Adventure Book raid task requiring 0/3 progress (when it was intended to only require 2) Fixed Dark Slayer Helm defence level requirement (was not intended, and it has been set back to 1) Fixed broken inventory model for Krampmare and Evil Krampmare pets. Fixed Elder Saradomin Sword passive working with cannons and familiars. Fixed "Burn x Magic Logs" scroll task not progressing with Firemaking Skillcape or Infernal Axe passive burns. Fixed Hydra superiors not announcing spawn or sending the superior notification. Fixed Currency Pouch tooltip (incorrectly stated only UIMs could withdraw during combat). Adventure Scroll effects will now be removed upon entering Challenge Mode.
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[April 6th, 2025] Adventure Books, Araxxor, Varlamore Tasks, and MUCH more!
Ryan posted a topic in Updates
The Adventure Books RX can have a steep learning curve, and our data has shown that new players join with uncertainty on what direction to take. All of our custom systems and items can feel overwhelming to fresh eyes, especially without proper guidance. To help fix this, we've created a new system called the Adventure Books, which all new accounts are now instructed to begin when they first join. Each book is categorized by different aspects of gameplay: Book of Journeys: The quintessential tasks for your adventure, and introducing you to RX's custom systems/content Book of Arms: Tasks that require you to obtain various gears, guiding players through important upgrades Book of Minigames: Tasks that require you to reach certain milestones for RX's main minigames Book of Accolades: Generalized tasks that encourage you to hit large milestones for various content Each book has an average of 10 chapters, with each chapter progressing closer to end-game. For those of you who have been playing RX for a while, you may find yourself flying through the early chapters. However, the later chapters may bring you new goals to achieve! Majority of tasks that require unlocks, etc. will auto-complete for you when you login if you meet the requirements Some tasks are not retroactive, and will need to be completed again (particularly certain "action" or "kill" based tasks, especially in Book of Journeys and Accolades) Not only that, but this system brings a whole new set of unlocks that all players will enjoy! With Adventure coins being a new currency that is obtained from the Arms, Minigames, and Accolades books (as well as later chapters for Journeys) there are weekly items as well as new account unlocks to obtain! Utility Storage Kit This feature is unlocked in the early chapters of Book of Journeys, and provides a coffer for most skilling tools and general utilities. This coffer can be accessed directly from your spellbook! The spell is available on all spell books (modern, ancients, and lunar) Master Contact This spell allows you to directly contact various task masters from anywhere except wilderness areas! It can be unlocked at the Adventure coin shop The spell is available on all spell books (modern, ancients, and lunar) Rune Coin Alchemy Like master contact, this spell is unlocked at the Adventure coin shop It will allow you to directly alchemize items into rune coins. Wearing a ring of greed will apply the yield bonus as well Crystal Key Ring This item is obtained at the Adventure coin unlocks shop When in your inventory, it will allow you to open crystal chests with noted crystal keys or epic keys Elite Daily Tasks After fully completing the Book of Journeys, you will unlock a brand new category of daily money making tasks! These tasks have great rewards, and also provide a way to earn more Adventure coins after you complete all of the adventure books! There is a lot more to explore on this portion of the update, the showcases above were just the highlights! We encourage you to log in and see for yourself! Item Guide Revamp We've re-designed the item guide system, and introduced a lot of items that were missing before. Majority of our custom items are now within the item library (with exception of a few that we still need to add) This should pair very well with the Adventure Book side of the update, providing an additional resource for new players to seamlessly familiarize themselves with RX's custom gear The Beastiary Players will now receive a large amount of boss points for their first "discovery" of a boss (a.k.a first kill) Those of you who have already killed the bosses prior to this update will receive the retroactive set of boss points upon login. To access your beastiary either: Access the guide button/orb on your minimap (where the custom item guides are) Speak with the beast master at home Araxxor Boss (Slayer Unlock) In order to fight this new boss, you must unlock the "Creepy Crawlies" perk from the Slayer Master And yes, slayer now has a perk system! This is the only new "perk" created, and we've moved a lot of the original unlocks (that were obtained via books/scrolls) to this interface. We plan to use this feature to head in the direction of perks with actual effects/QoLs/buffs/etc. Unlike most bosses on RX, you are allowed to modify the difficulty settings before entering the instance. The harder the settings, the greater the "difficulty tier" it will be. However, you must defeat Araxxor at least once for each preceding difficulty rank before being able to proceed to the next one. Lastly, Araxxor will have better rewards & benefits depending on the difficulty rank you defeat it at. This boss introduces a set of brand new items to obtain: Aranea boots / Araxyte boots Amulet of rancour / Amulet of rancour (i) Noxious halberd / Noxious halberd (i) Noxious bow Rax / Nid pet Dyeable crestroot Varlamore Additions Speak with the Varlamore Taskmaster located at next to Teoki (at the main city square) to view the new Varlamore tasks. This new feature offers a broad set of new rewards & unlocks to work toward! Varlamore Heart Discovering all of the skulls in varlamore now unlocks the "Varlamore heart" Untradeable Gives 60 seconds of +10% damage & +10% drop rate in varlamore areas Cooldown of 5 minutes Battleground Superiors As shown in the varlamore tasks image, completing all of the varlamore tasks will grant you the ability to encounter superiors for Shadow colossus, Cryophyta & Sunfire dragon Superiors have 3x hp & +10% more damage but give drops at a much easier rate Superiors have a rare chance to drop upgrades for the unique rewards: Cryophytas staff (i) Costs 1x upgrade material & 3x cryophytas staff Magic attack raised from +30 -> +40 Magic damage raised from +15% -> +20% Ice spell damage boost raised from +15% -> +%20% Ice spell accuracy boost raised from +25% -> +35% Shadow spear (i) Costs 1x upgrade material & 3x shadow spear Range attack raised from +128 -> +148 Range str bonus raised from +86 -> +98 Dragon sunfire shield (i) Costs 1x upgrade material & 3x sunfire shield Offensive bonuses all raised to +12 (including str & range str) Defensive bonuses all increased by +30 Lavafire damage is raised from 4 -> 6 Lavafire damage now heals the user for damage dealt Moonlight Warlock Completing all the Varlamore tasks also unlocks challenge-mode exclusive Moonlight core drop for the Moonlight Warlock! Core can be enchanted into Moonlight slayer helmet Costs 1x Core, 1x Moonlight faceguard (i), 1x Imbuing crystal, 1x Fused slayer helmet Combined stats/effects Core can also be attached to Moonlight gauntlets, boots, ring & pendant Moonlight boots (i) Increases damage & accuracy of moonlight weapons by +5% Extra effect: Reduces damage taken by 5% in Varlamore Moonlight gauntlets (i) Increases damage & accuracy of moonlight weapons by +5% Extra effect: Reduces damage taken by 5% in Varlamore Moonlight pendant (i) Boost becomes as strong as Enchanted heart and applies to all combat stats Moonlight ring (i) Max hit effect raised from +4 -> +6 Extra effect: Increases double drop chance by +2.5% in varlamore In addition, the moonlight warlock can now drop the Moonlight maul handle which attaches to an Elder maul. This upgrade provides the maul with a magic-based special attack that can be launched from casting distance! Verdant Treasures Change Log Vertizo Event Vertizo hitpoints reduced to 35k Vertizo portal loot projectiles doubled (twice the loot) Shooting stars Verdant fragments randomly gained while mining shooting stars Portable star (consumeable) Earned randomly from mining shooting stars Special star that can be placed in PoH, lasts an hour and gives 2x stardust Verdant spade Can now be enchanted into Verdant spade (i), 10% chance Effect increases from 25% -> 33% Gains additional effect of +5% chance to triple verdant treasure from treasure maps (NEW) Verdant Guardian Event Global boss similar to Vertizo, with far greater reward potential! Can be forced with Verdant scroll IV Can be made by enchanting verdant scroll 1, 2, 3 & three map fragments (100% chance) Bonus rewards and new Verdant essence is given to the top 15 damage dealers: 1st place - 3x Mystery ticket (u) & 5x Verdant essence 2nd place - 2x Mystery ticket (u) & 4x Verdant essence 3rd place - 1x Mystery ticket (u) & 3x Verdant essence 4th-7th - 1x Infernal elixir (u) & 2x Verdant essence 8th-15th - 1x Verdant essence All players will also receive: Verdant Essence can be exchanged via left-click "Incant" Infernal elixir (u) - 1 essence 100x Verdant fragment - 5 essence Epic pet mystery box (u) - 20 essence Verdant mystery box - 50 essence Chance to give 1 of 5 untradeable Verdant items (pvp repair costs of 2.5b, 5b for (i) variants) As stated above, Verdant mystery boxes are strictly obtained from the essence given to the top 15 damage dealers at Verdant Guardian The unique verdant items that it has a chance to give are: Verdant cloak Increases damage & accuracy by 3% in pvm for each verdant item worn TokHaar stats & acts as accumulator Verdant max cape Enchanted w/ verdant cloak, grand max cape, 150x sacred token, 500x divine shard, 2x imbuing crystal Gains stats and effects of fused item Boost increases to 5% after enchant Verdant gloves Increases drop rate by 2% for each verdant item worn Barrows gloves stats Verdant gloves (i) Enchanted w/ verdant gloves, grand gloves, 75x sacred token, 250x divine shard, 1x imbuing crystal Gains stats and effects of fused item Boost increases to 3% after enchant Verdant boots Increases drop rate by 2% for each verdant item worn Dragon boots stats Verdant boots (i) Enchantment with verdant boots, grand boots, 75x sacred token, 250x divine shard, 1x imbuing crystal Gains stats and effects of fused item Boost increases to 3% after enchant Verdant amulet Increases all equipment bonuses by +1% for each verdant item worn Amulet of fury stats Verdant amulet (i) Enchantment with verdant amulet blood amulet of fury, 150x sacred token, 500x divine shard, 2x imbuing crystal Gains stats and effects of fused item Verdant ring Gives +2% chance per verdant item equipped to deal 2x damage in pvm Brimstone ring stats Verdant ring (i) Enchantment w/ verdant ring, grand ring (i), 150x sacred token, 500x divine shard, 2x imbuing crystal Gains stats and effects of fused item Raids Change Log Very rare reward changes (Purples) 2x more likely to receive purples from all raids organically Increased rune diamond values Twisted bow 650 -> 1250 Cursed twisted bow 650 -> 1350 Frosty twisted bow 650 -> 1350 Cursed elder maul 650 -> 1350 Cursed kodai wand 650 -> 1350 Scythe of vitur 750 -> 1250 Blood reaper scythe 850 -> 1350 Twilight Moons Blood orbs now have magic added onto their weaknesses, making aoe magic viable for destroying them Very rare table changes Added epic pet mystery box to table Rare table changes 10x Bag of riches -> 15x Bag of riches 1-2x Map fragment -> 4-5x Map fragment Added Varlamore mystery box Uncommon table changes 1x Epic bonus chest -> 3x Epic bonus chest 5x Bag of riches -> 10x Bag of riches 1x Sack of riches -> 3x Sack of riches Rune coin bag (500) -> Rune coin bag (1000) Very rare (purple) item changes Amulet of the periled boost increased from 3% -> 5% Twisted pendant boost increased from 35% -> 40% Affliction item changes Twilight moons pet effects doubled for damage boost & accuracy reduction Grand xeric cloak boost increased from 10% -> 15% Grand sinhaza shround boost increased from 10% -> 15% Kodai eternal boots boost increased from 10% -> 15% Justiciar armguards (or) boost increased from 10% -> 15% Added new "raid passes" which can be claimed, allowing players to bypass the raid KC requirements for difficulties Passes are obtained via packs at the donator ticket shop and various reward systems (such as the adventure book) Raid passes are consumed per raid when used Reduced master requirement to 100 completed raids Reduced grandmaster requirement to 250 completed raids Removed damage reduction mechanic from higher difficulty raids Adept raid HP scaling reduced from 50% more hp -> 25% more hp Expert raid HP scaling reduced from 100% more hp -> 75% more hp Master raid HP scaling reduced from 200% more hp -> 150% more hp Grandmaster raid HP scaling reduced from 300% more hp -> 250% more hp Also would like to note that HP %s on tooltip were inaccurate before and said higher values than they should have For example Grandmaster said monsters have 400% more hp, but they actually only had 300% more Enchantment Chest Change Log Barrelchest anchor (i) changed Now costs 5x Barrelchest anchor, 5k Rune coins, 100% chance Brimstone bow changed Costs doubled, 100% chance Brimstone staff changed Costs doubled, 100% chance Herbicide (i) changed Cost doubled, 100% chance Bonecrusher (i) changed Cost doubled, 100% chance Holy wrench (i) changed Now costs 10x Holy wrench, 50% chance Prize cape enchant changed Now costs 1x Fire cape, 1x Tokhaar-kal, 5x Prize chest Enchanted cape enchant changed Now costs 1x Prize cape, 1x Champions cape, 1x Imbuing stone Meteorite cape enchant changed Now costs 1x Infernal cape, 1x Enchanted cape, 5x Imbuing stone, 100% chance Grand max cape enchant changed Now costs 1x Meteorite cape, 1x Max cape, 1x Max hood, 15x Grand crest, 100% chance Skilling backpack (t) changed Now costs 1x Skilling backpack, 10k rune coins, 1x Ring of wealth (i), 100% chance 5x Bag of riches enchant that costed 500 vote tickets is now removed Can now just purchase them for vote ticket weekly shop instead Master task bottle enchant changed Now costs 10x Task bottle instead of 8x Grandmaster task bottle enchant changed Now costs 10x Master task bottle instead of 5x & 2500 rune coins Mystery chest changed Now costs 1x Prize chest, 2.5k Rune coins & 15 divine shards, 100% chance Huge casket swapped 75m coin ingredient with 75k plats Spam enchantment announcements removed Patch Notes Experience token overlay Experience tokens (catalyst, skilling, etc.) will now show a small prog. bar under tokens in your inventory The bar indicates the remaining amount of experience until the next token crumbles Point counters / drops Earning RX / Slayer / Boss / Skilling / Vote points will now show a "point drop" similar to exp drops This can be toggled on/off by right-clicking the XP counter orb You can now hide the chat box in both fixed and resizable mode (simply click the active chat channel button to hide/show the chat box) Overhauled the summoning pouch/scroll interface Removed the weakness system from deaths Fixed issues with the draconic claws special attack formula, bringing it back to its former glory! Chompy bird hunting improvements Added munchkin ogres (lower HP, drops less arrows) Added ogre chieftans (higher HP, drops more arrows) RX points are now earned when killing chompy birds Skilling task improvements Reduced count requirements for most tasks Tasks that require resources are now generalized For example, instead of "Cook x raw shrimp" you'll just receive "Cook x fish" Another example, "Smelt x bars" Corpethereal beast changes 1-4x Point mystery box drop changed to 5x 1-4x Intrinsic shard drop changed to 5x 3-5x Intrinsic shards drop changed to 25x and changed from 1/5 to 1/10 50x Intrinsic shards drop changed to 100x 100x Intrinsic shards drop changed to 250x Hitpoints reduced from 15000 -> 7500 Wraith hitpoints reduced from 370 -> 250 Wraith max hit reduced from 35 -> 15 Beast now ignores magic & ranged damage completely Double exp scrolls (daily login reward) are now Catalyst scrolls and give you 25-50x catalyst tokens when ripped Nardah changes Nardah now gives RX points for opening sarcophaguses even without key Nardah now gives 1,000 RX points for killing a Cursed mummy Removed the mystic sand door from Nardah Bar smelting option "Smelt X" has been changed to "Smelt all" Overhauled the visuals of Barbarian Training menus / dialogues (as well as purchasing the training levels) Wanderer changes Added overlays that show your current tasks (once picked up / checked) You can now turn in task items in unnoted form if you have the sufficient amount Wanderer tokens given for trading mystery tickets buffed from 75 -> 125 You can now right-click "Convert standard" noted event crystal keys, noted event epic crystal keys, and event task caskets (this way they can still be turned in for wandering merchant tasks during seasonal events) Unbound keys chance to keep key buffed from 50% -> 60% (Wanderer reward) Tormented loot scroll Adds challenge mode only drops to Torm hunllef: x25-50 Divine shards (1/10 chance) Howling core (1/100 chance) Attaches to Seren halo to create Tormented seren halo Gains additional effect: Increases attack speed by +1 with crystal weaponry in pvm Removed totem requirement for demonic gorillas Instead, the demonic totem now provides a +15% drop rate bonus within the demonic gorilla lair Reward coffer (by default) shows *everywhere*, with a new message / dialogue to toggle hiding if you're not at home This is just to make the coffer feature more apparent for new players Soul hunter shop's divine shard stock increased from 100 to 250 Profile viewer (::pfv) additions Added a text display for the player's gear Added a section to view the player's recent highlights Prize seeds no longer give double EXP, but have an increased rate of granting prize boxes Grand promo token weekly shop (NEW) Ultra enchanting dust - 2x token, 1 per week Wanderer reroll scroll - 2x token, 1 per week Epic pet box (u) - 2x token, 1 per week Exotic prize key - 2x token, 1 per week Custom boss spawner reworked (POH) New interface, much easier to use 2 new bosses spawnable with secret rewards for defeating master variants King lava dragon - Sunfire dragon Re-arranged / Cleaned up some NPCs at ::home Imbue wizard removed & imbuing is now done through runex point shop Removed league master from home Merged prestige master with Max Merged venator's RC shop to the exchange's RC shop This will result in things like mystic lamps, tokens, imbuing stones, etc. to be much easier for purchasing ("Buy X") Miscellaneous & Bug Fixes: Sunfire fanatic dye (moon) added to varlamore mboxes Lesser blood orb price increased from 10m -> 50m Greater blood orb price increased from 25m -> 100m Master blood orb price increased from 50m -> 250m Skillers blood orb price increased from 50m -> 250m Various price reductions & changes to beginner items in runex point shop Events manager renamed to World Events manager Added world news section to view up to 500 most recent server events & player accomplishments ::worldnews & :wn commands added to check World News remotely - ::world & ::we commands added to check World Events remotely Golden hg & gold chat duels added to World Events Brimstone shortbow ranged attack increased from 55 -> 130 & ranged str increased from 30 -> 50 Fixed issue with elite gwd scrolls not being useable on Challenge Mode Fixed issue with varlamore citizen thieving not being automatic anymore (until stun) Fixed fairies of riches message - Fixed artison gloves message for resource gloves Fixed a bug where zombie axe, cbow, & slaughter axe's RC values disappeared Fixed a bug where your record on leaderboard contests for "fastest kills" would be overwritten by your (newer) slower kill times Fixed glitched tiles for dwarf cannon in max guild dungeon Fixed making blazing hide items while having the same blaze equipment in inventory Fixed catching hunter creatures with a full inventory Hunger Games Change Log Kills now give 10 medals instead of 7 Winning now gives 25 medals instead of 20 Golden demons now give 15 medals per kill instead of 5 Black demons now give 7 medals upon killing Skeletons now give 3 medals upon killing Imps now give 1 medal upon killing PJ timer set to 12 ticks Twice as many imps/skeletons spawn at the start of each game Warped sceptre, Trident & Elder chaos robes added to oldschool hg games Eclipse set & blood moon set added to oldschool hg games Twilight eclipse & blood moon sets added to custom hg games Crystal armor black changed to normal crystal armor in hunger games Golden gear added to very rare table of oldschool & custom games When killing a player food & a super restore is sent to your inventory instead of dropped Fog now rises after 6 minutes instead of 10 if more than 3 players are alive Other changes Daily task reduced from 2 kills to 1 Glorious casket has a rare chance to give a bond casket Leaderboard extended to reward top 10 players of the day instead of 5 Leaderboard prize amounts all increased by +1 for top 5 Leaderboard 2nd place reward changed from mystery chest -> mystery ticket (u) -
Mini-Event Celebration In celebration of RX's 8th birthday, we will be running two simultaneous mini-events until January 25th: Monster Mayhem Money Making Bonus Event Both mini events have also received new rewards for this iteration! Money Making Bonus Event (New Rewards) Bonus prize box (red) Also gives an item reward: Common: x50 Epic luck tokens x2 Mystery ticket (u) x2 Infernal elixir Mega rare cosmetics: Ethereal red partyhat Ethereal red goggles Ethereal red icon Ethereal red dye (ultra rare) Works on Varrock armor 5 & brimstone weapons Wiping cloth can be used to remove / re-apply it Always gives 1 of 10 guaranteed unique cosmetics: Reverse ankou set Ethereal red cake hat Ethereal red boater Ethereal red top hat Ethereal red fez Ethereal red shark mask Can be enhanced with 250 mystery shards for 2X rolls Bonus reward chest (red) Can be enhanced with 1,000 mystery shards for 2X rolls Grants x50 Epic luck tokens Grants x5 Mystery ticket (u)s Mega rare cosmetic chance: Ethereal red partyhat Ethereal red goggles Ethereal red icon Ethereal red dye (ultra rare) Repeat reward x500 Ethereal red dust Can be incanted for the following rewards: x500 - Mystery box (u) x2,500 - Bonus prize box (red) x10,000 - Bonus reward chest (red) Monster Mayhem (New Rewards) x1 Wanderer re-roll scroll x1 Mayhem book Unholy book stats Grants +15% slayer damage bonus Grants +15% drop rate for slayer targets x1 Mayhem dragon mask (cosmetic) x1 Mayhem goggled (cosmetic) Patch Notes Hunter (creature trapping) has been recoded This also includes a fix for blockages via box traps / bird snare placements Removed helm of neitiznot from the grand cursed chest announcements Free daily Elite barrows teleports in cosmic zone have been fixed Abyssal gloves will now provide boost for frost/lava/infernal tentacle whips Moonlight kodai wand special attack bug has been fixed Guthix raptor pet reward from promo package has been fixed Increased the amount of experience earned from crafting wrath runes (Now slightly higher than soul runes) Fixed raid essence being consumed when attempting an incantation that is on cooldown Fixed fletching skilling tasks Fixed bug with using torva on the Nex forge without enough free inventory slots
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Nightwinter Event 2024 The Nightwinter event is finally here, and will last until December 30th, 2024! With this release, we've made further adjustments to the way events work (as well as their rewards) that we'd like to cove: Bond caskets and keys have returned to Tier II for the event chest! Seasonal boost scrolls will now only lift the token cap for event mob hunting (and no longer activities such as cycled events) Unique cosmetics for the event are now obtained from the fancy event box, which is available in Tier I of the event chest The global boss is still on a two-hour spawn cycle, and will remain so indefinitely (for future events) Hespori and vote bosses still drop event tokens, and will remain so indefinitely (for future events) Ironmen can no longer transfer event tokens to main accounts Upon dropping, you're prompted to destroy them instead (as an ironman) On death in the wilderness, your tokens will drop as blood money instead You can open vintage caskets with x500 mystery shards for 2X rolls Event Spotlights Along with that, there are new spotlights that will appear at different points of the event: Nov. 20th to Dec. 15th: Night mint Implings During this time, night mint implings will begin to spawn in the F2P/Wilderness world, and give bonus rewards (such as nightwinter bonus boxes, sacks of riches, etc.) Nov. 30th to Dec. 30th: Nightwinter maps Completing verdant treasure maps during this time will grant nightwinter bonus boxes! You'll be guaranteed 1-3 common bonus boxes, and have a chance to receive uncommon or rare bonus boxes Event Pet This event's pet will be the Polar bear pet, which has the following effects: Grants devout boots effect (does not stack with devout boots) Grants +5 prayer bonus You can then enchant it for the Dark polar bear pet, which has the following effects: Grants devout boots effect (does not stack with devout boots) Grants +15 prayer bonus Grants +5% melee damage in PvM Patch Notes Promo packages now grant 50,000 event tokens Grand promo packages now grant 150,000 event tokens Elite barrows chest keys will now only work in solo instances
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Summer's End Event RuneX's summer event is finally here! The game world has been overgrown with jungle terrain (toggle via ::summer command) and there are mischievous monkeys roaming around the F2P world and wilderness. Grab yourself a banana bomb at home and start hunting! With this year's event, we made a few adjustments from what you guys may be typically used to: Tokens are obtained at a faster rate, but the tier II portion of the chest in particular is more expensive per roll We've removed the wilderness event boss, and increased the global event boss's spawn time from 4 hours to 2 hours Note: The AFK guard will now appear to players sitting idle at the global boss lair during the off-periods This year's event pet (the Skeleton monkey) has its own unique effects, but is only obtainable via the event coin shop: Infinite run energy 10% chance to save crystal keys For those daring enough to give a shot at this year's event pet enchantment, the Sunfire monkey provides even better effects: Infinite run energy 15% chance to save crystal and teoki keys 33% chance to get teoki keys instead of crystal keys from skilling +5% drop rate bonus The enchanted / upgraded pet is very difficult to obtain, so for those of you unable to commit that heavily toward the event -- bear in mind that the Sunfire Monkey pet will be available in next year's Summer's vintage casket. Which will be a much easier / less costly way of obtaining it This year's vintage casket contains the following items from previous summer events: Summer partyhat Solar icon Lunar icon Harvest icon Solar partyhat Lunar partyhat Harvest partyhat Harvest parrot Summer dye Summer dragon pet Solarkath pet Lunar void attachment Dusk icon Dusk partyhat Scourge coffin Scourge icon Scourge beast pet Vespulan scourge pet (rare) Solo Raid Improvements The difficulty gap between solos and even duos (but especially 3+ parties) raids has always been very wide on RuneX. With all that being said, we've decided to make some changes to make solo raids much more bearable at higher difficulty selections -- especially for Expert/Master/Grandmaster raids. Forming a team/duo will still be the most efficient way to farm raids, however these changes should at least make solos a more viable option. Hitpoints Formula Our first area of focus was to reduce raid boss sponginess specifically and only for solo raids. The HP scaling formula for Adept+ difficulty now "pads" boss HP significantly lower than before. And again, this formula change only applies for SOLO raids (the HP of bosses for parties with 2+ players will be the same as before.) Here is the before -> after data of all raid boss/monster HP: Solo Raid Mechanic QOLs Again I'd like to re-iterate, these QoLs only apply for solo raids in order to circumvent the inconveniences that come without a raid duo/group. Solo raids will now only spawn one row of 4 healing spiders spawn at ToB maiden that will spawn at the center of the arena (rather than 2x groups of 4 spiders spawning on each side) making for easier freezing / managing Solo raids will now have an even lower KC requirement for the waves at ToB nylocas Solo raids will now see slightly slower locas spawn times during the ToB nylocas wave phase for easier mob control Solo raids will now only require one brazier to be lit at Twilight Azure to break its standard tornado phase Twilight Raid Improvements Twilight raid rewards buffed again across the board Twilight raid uncommons & semi-rares are now more frequent NEW Amulet of the Periled added to Twilight raid rare rewards Grants +3% accuracy and damage per Perilous or Twilight item equipped Misc. Raid Improvements Raids voucher reward doubled for dailies NEW raid mod box added, which opens for 5 random raid modifiers Added to rune diamond weekly shop Added to vote ticket weekly shop Added to donator ticket weekly shop Patch Notes Rune diamond weekly shop changes Enchanted mystery box lowered to 300 Epic pet box (u) lowered to 750 Pandoras box lowered to 2k Exotic prize key added for 350 Grand promo changes Seasonal event token amounts earned from promo packages have been increased from 25K -> 75K A NEW very rare pet has been added: Grand Eternal Seren Pet This new pet has the following passive effects: Grants the Infernal Elixir effect (if you're not already infernal elixired) +10% chance to save luck, epic luck, and chaos luck tokens +30% drop rate bonus Apart from being extremely rare in the grand promo chest, it can also be purchase for 160 tokens In addition, you must have a Grand Luck Falcon pet present in your inventory or bank to directly purchase it (you can still pull it as a rare without the falcon pet) Note: The seren pet will not cost the falcon pet; it's just similar to an "unlock" requirement Due to the very rare nature of this pet, it has not been added to the Grand Promo collection log at least for the time being NEW item: Blazing hide accumulator You can obtain this item at the enchantment chest, under the "Capes" category At a 100% success rate, it costs: x1 Blazing hide cape, x1 Ava's accumulator (moon), and x1 Ancient relic This enchanted item will combine the effects of the blazing cape & moon accumulator -- as well as its equipment bonuses Blunt arrowtips added to skilling supply chests Blunt amethyst arrows from Shadow colossus drops are doubled Perilous moon rewards slightly buffed Fletcher's knife now grants +50% experience for log fletching Note: This experience boost does NOT effect heroic mode experience boost cap, nor is it hindered by it Zaryte vambraces effect have been fixed for Zaryte crossbow Zaryte vambraces damage boost increased from 30% to 35% New items added to the "very rare" table for mystery tickets: Nightmare box Exotic prize key Epic pet mystery box Chaos sceptre (i) boost increased from 50% to 100% UIMs will now only be able to destroy items inside of instances where ground items are sent to coffer. Currently, this only consists of Hunlleff instances. This is an integrity change to prevent UIMs from utilizing this mechanic in order to treat the instance like a bank Fixed bug that caused pet accessories such as the Paladin Accessory to maintain the maximum level boosts even after swapping pets Fixed bug with pets being highlighted by NPC Indicators (pets can no longer be highlighted) Fixed bug where teleblock would not go away after exiting the wilderness Fixed timer overlay of teleblock (it was still utilizing the old overlay system) Fixed the buggy choke devil animations Improved visuals of thermonuclear smoke devil Improved the map for thermonuclear smoke devil's lair Fixed loot beams staying on raid chests after looting them Fixed expert 4A+ raids not contributing to luck protection counter (::purple) Fixed bug with raid recoil modifier and affliction Fixed master / grandmaster raids contributing to luck protection with only 1-3 afflictions Fixed freeze spells not working on implings and other various low HP monsters after the last update Fixed freeze spells working on high HP monsters after the last update Fixed instanced elite GWD KC not counting toward book of the divine Fixed issue with god wars instances via POH experiencing sudden monster wipes Fixed issue with elite god wars instances via POH not properly setting the minions and boss as elite after its first respawn Fixed issue with elite god wars instances via POH sometimes not applying the proper visual changes (and vice versa) Fixed moonlight kodai wand not giving unlimited water runes Fixed runic stardust consuming on targets hit rather than spells casted Extra multi-cast hits will not consume additional stardust, but their damage will only be boosted by +6.25% instead of 12.5%) Fixed ::snow/::hween/::summer at Varlamore (was causing client freezes / crashes) Fixed bug with elite barrows that cause double boss spawns if both players click the idol at the same time Reduced Elite verac's prayer piercing max hit from 40 to 25 Fixed cosmic max cape having lower stats then cosmic cape Fixed mythic dragon pen having more spawns than intended, which was causing other issues such as aggression elixir efficacy Fixed epic crystal chest openings not counting as 3 opens for the crystal chest achievement (for the cranked crystal achievement) Fixed pathing for Leviathan kraken Fixed thermonuclear smoke devil instances experiencing resets Fixed interaction for the Skilling master in cosmic zone Fixed 50th vote streak reward Fixed the tiles in the sacred dungeon that null dwarf cannons (and any other potential location with this similar issue) Fixed the cosmic sigil timer check Familiars can no longer bypass mage arena boss kc requirement Cosmic elves text above head fixed Cosmic cape drop rate bonus fixed Bonfire bugs fixed (allowed infinite firemaking for free) Dragon dagger p++ message fixed on task scrolls Verdant treasure rewards fixed to give safely when inv full Donation pack colors fixed Magma helmet colors fixed Catalytic & elemental packs fixed Fixed text above cosmic elves Lowered max mysterious map spawn range so events can no longer spawn near / in the wilderness
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Patch Notes: Warlock now has been given increased melee/range defence, and less magic defence. As a result melee/range should no longer match (or surpass) the accuracy of magic against it Unyielding accessories now work against battlegrounds demi-bosses, moonlight warlock, and perilous/twilight moons Fixed some issues with Sunfire dragon's hits registering when they shouldn't (out of area/combat, or after the dragon's death) Note: The burn effect itself is still intended to remain for its full duration Added eclipse atlatl to the Peril Moons minigame (was unintentionally left out of the table) Celestial Collectibles store will only allow one mystery box purchase every 1 minute (per person) to circumvent the mass sellouts The next shop restock will also contain 1,000 radiant mystery boxes Fixed issues with Varlamore damage boosts / effects not working in Perilous Moons or Twilight Moons Fixed issue with moonlight potions not being drinkable in certain areas of Perilous/Twilight moons (such as the death waiting room) Double drops via mode, prestige perks, and greed effect now work in Varlamore against various bosses/monsters where it originally would not Decreased raid modifier prices by 50%, matching the base price of affliction tomes Fixed issue with the "Deposit X" option in GIM vaults Added a search feature / button to GIM vaults (CTRL+S shortcut works as well) You can now Buy 5/10/X of most shop items that have additional item costs (for example, loot sacks in the hunter guild shop) Moonlight potions can now be decanted Fixed the purple reward table for Theatre of Blood Fixed issue with Dawnbringer special attack having an invalid spellbook requirement Fixed issue with Dawnbringer entering looting bags when picking them up Fixed issue with the recoil raid modifier and affliction Fixed raid KCs/completions not applying toward its respective leaderboard contest Fixed nardah head-to-head timer bonus Disabled skotizo entry in POH instances, until the "send home" bug is investigated (Note: You can still of course teleport via the real Catacombs of Kourend -- as indicated via message when attempting to do so in a POH instance) Fixed issues with the Night Terror Pet's effect (it should now be working fully & properly) Updated the inventory model for nightmare and night terror pet, using the icon model of "Little Nightmare" instead Fixed issue with re-roll chance in raids (prestige perk) not activating Fixed issue with elite barrows scroll only having the "use" option (thus not allowing solo instanced via left-click) Recoded elite barrows to utilize our new instance manager In this recode, elite barrows brothers have also been given smarter pathfinding and can therefore no longer be safespotted Fixed issue with unintended Spring blossomhound wandering merchant task (it was meant to be the Zombie axe) Calcified rocks will no longer be mineable if your inventory is full Calcified rocks will now hide dialogue messages (such as the message of your pickaxe hitting a tough spot) once you click them again Fixed hunllef tornado spawn locations, they are now guaranteed to spawn from a minimum distance Fixed issue with Nex staying invulnerable after killing Fumus (this issue was only during that phase) Fixed issue with Nex's ice prison attack causing players to be knocked into clipped areas Fixed issue with Nex sometimes not properly dying at 0 hp Fixed issue with pets being dropped on the ground when you enter FunPVP (with a full inventory) Fix issue with KLD and grand titan instances colliding Reworked the rune coin exchange interface The new design should provide a much more streamlined display for new players, and also provide some minor visual QoLs for veterans Added a right-click "Exchange" and "Shop" option to the rune coin exchanger Magic notepaper auto-noting now works for cosmic tempoross's splash/damage loot Removed mystery chest enchantment announcement Removed crystal chest announcements (except for the crown & crystal ring) Changed chat duel attacks ::rb and ::pb spec cost from 50% to 75% Fixed animation issue when the inventory model of doppelganger pet is rendering Fixed rock golems not disappearing after Chasmquaker is killed Fixed bug with infinite rune source via phoenix pets were not visually appearing on the spellbook Reduced bryophyta staff effect chance to 33% Reduced cryophyta staff effect chance to 45% Fixed issue with fight initialization for Vorkath Fixed vorpal staff special attack Fixed nightmare boss teleport text stating that you need 100 KC for terror Capped the amount of blood spawns in maiden room to 10 active spawns (should help with their excessive spawning in mass raids) Fixed maiden blood splats in ToB hitting too fast (1 tick too soon) and too often (twice per tick) Bloat (ToB) will no longer start its movement until at least one player in the raid party enters the room (therefore keeping his initial position consistent) Fixed various issues with hit and damage registrations (very broad set of fixes, however those of you who reported miscellaneous issues on this subject will notice the improvements) Fixed the dreamwalkers at Nightmare no longer being a 1 shot kill Fixed issue with opening soul mystery chest with a full inventory (items would disappear) Ancient relic can now be exchanged for 5K rune coins Timer overlay for "Combat buffs / debuffs" is now a separated toggle from the "Next buff change" timer Fixed flickering and buggy visuals on shop interfaces (for global shops) Fixed bug that would allow players to acquire the exuberant core without being on challenge mode and having the exotic loot scroll unlocked Fixed bug that would allow players to receive rare animal parts from Varlamore creatures without having Rumors unlocked Fixed bug with instant special attack weapons (such as gmaul, dragon thrownaxes, etc.
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Patch Notes Made further improvements to fix the client issues (random invisible players/npcs for some players, potential crashes, etc.) Added a rare chance to receive 2.5k blunt amethyst arrows from Twilight Raids Added moonlight & sunlight blades to moonlight & sunlight naguas drop table Fixed an issue with raid chest rate bonuses. You should now start seeing a better amount of purples (without solely relying on luck protection) Stalls in Varlamore now have a chance to cause a citizen to alert the guards. Guards will approach you and knock you out, sending you back to the center of the town square. This was unfortunately necessarily due to a large amount of players getting themselves banned for abusing macros / autoclickers Blue/azure moon's tornadoes will now instantly destroy once the braziers are lit -and will soon after begin the next combat sequence (reducing the tedious delay of this phase) Burning damage from blazing hide and the eclipse/phantom gear sets will now deal full damage against the Twilight Moons bosses In the wilderness, hits received by players are now queued separately from hits received by monsters. As a result player hits will now take priority in areas like zombie pirates (rather than being buried in the queue due to all the druid/zombie attacks) Pet accessories (except for wilderness pets) no longer work in the wilderness. This was intended since the day we released wilderness pets, however our old system would repeatedly cause this to be reverted. Fixed issue with Night Terror Pet's effect triggered incorrectly, expecting certain hits to kill you when it wouldn't Fixed max hit dummies being moveable Fixed crossbow damage bonus not applying at Nex Fixed ravanous hellhounds not draining prayer Fixed dawnbringer spell book requirement and distance requirement (phase 1 verzik) Fixed crafting / creating an avernic defender Tektonic elder maul spec will now activate on all members of your instance party, as long as they're within 25 tiles of you (this currently applies for raids and warlock) The healing nylocas in Maiden's room (Theatre of Blood) can now be frozen Fixed issue with one of the Vanguards staying in place rather than pathing to the player (Chambers of Xeric) Fixed issue with Dragon 2H warhammer spec having the 50% drain rate instead of Draconic warhammer Draconic warhammer and Dragon 2H warhammer now require strength instead of attack (to match the recent change of standard DWH) Fixed task scroll requirement for dagannoth rex kills Magic notepaper now has a right-click "Configure option" for the following: Automatically note all drops, which should work well with content such as the new Varlamore hunter boss. Automatically note entire quantities of a selected items Fixed issue with skotizo randomly disappearing Fixed issue with pulling certain monsters too far away from their spawn (particularly wilderness bosses) Fixed knowledge elixir effect duration (was only lasting half what the description says) Fixed issue with HP bars being solid green for bosses/monsters with over 65K hitpoints (i.e heavily scaled Harbringer Nex masses) Fixed various issues with NPC aggression mechanics as well as aggression rangesinal bonus Fixed de-aggro timer, particularly in instances such as Kraken and Zulrah Fixed de-aggro timer notifications (RuneLite plugin) spam. It will now only trigger the notifier only once, until you refocus the client again Added combat buffs/debuff infoboxes to the "Timers / Info boxes" plugin Added pet accessory cooldown infobox timers to the "Timers / Info boxes" plugin Added task scroll progress to the "Timers / Info boxes" plugin, which will appear when you open a bottle and/or complete a task step Added private chat messages to the notifications plugin (off by default) Removed rare drop notifications at home and gamble zone Fixed blazing hide effect working in PvP (intended to be PvM only) Fixed exalted butterfly net at moths Fixed bug allowing you to continue attacking Azure moon after he disappears for his moon shard phase Fixed Nardah's extra spawns for cooperative and head-to-head mode Fixed Nardah's head-to-head mode giving too much extra time Fixed the far west shadow colossus spawn at Battlegrounds Fixed the delayed impact hit of shadow colossus's spear chuck attack The max guild amethyst exchange will now accept noted amethyst as well Scroll of sealing will no longer work automatically, and will require you to use the item on the coffin again (like it did before) Fixed issue with Luck II perk achievement Fixed issue with Elite GWD boost effect not properly applying Fixed claiming noted items from your coffer to your bank (they will no longer deposit as a note inside your bank) Fixed raid KCs in the account information tab (proper xeric count, and now shows twilight count) Fixed superiors in POH portal room instances spawning alongside the original bosses (The instance will now wait until you kill the superior) Fixed the free nardah teleport in your POH (grand tree/ring) Fixed the free KLD & chaos mummy teleport(s) at cosmic zone Updated the misleading tooltip hover for the coal bag Fixed runecrafting at cosmic zone's ourania altar Fixed vault of war brutal mith dragons aggressiveness, and their hit delay for the dragonfire attack Fixed instanced corporeal beast (was meant to have lower HP than the global version)
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